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SRD5:Merrow

This material from the 5th edition SRD is published under the OGL
Merrow [SRD5 OGL][1] [2] [3] [4]
Large Monstrosity (Merrow), Chaotic Evil
Armor Class: 13 (natural armor)
Hit Points: 45 (6d10+12)
Speed: 10 ft., swim 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Habitat: Coastal, Underwater
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Amphibious. The merrow can breathe air and water. 

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d64) piercing damage. If the attack is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


End of the SRD5 material

Unofficial Description: As ogres are to humans, merrow are to merfolk. Merrow appear as large, ugly, merfolk. They have bluish skin and scales. They have barbels surrounding their mouth.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 219. Licensed: © Wizards of the Coast.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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