Difference between revisions of "SRD5:Night Hag"
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===In Coven=== | ===In Coven=== | ||
− | A night hag that is part of a coven has a {{SRD5|CR|challenge rating}} of 7 (2,900 xp).<ref name="coven">{{Cite Pub|Monster Manual (5e)|pages=176, 178}}</ref> | + | A night hag that is part of a coven has a {{SRD5|CR|challenge rating}} of 7 (2,900 xp).<ref name="coven">{{Cite Pub|Monster Manual (5e)|pages=176, 178}}</ref>{{#set: CR=7}}{{#set: Experience Points=2,900}} |
===Night Hag Items=== | ===Night Hag Items=== |
Revision as of 00:41, 18 May 2020
This material from the 5th edition SRD is published under the OGL |
Night Hag | ||||||||||||
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Medium Fiend (Hags), Neutral Evil | ||||||||||||
Armor Class: 17 | ||||||||||||
Hit Points: 112 (15d8+45) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Skills: Deception +7, Insight +6, Perception +6, Stealth +6 | ||||||||||||
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
Damage Immunity: charmed | ||||||||||||
Senses: darkvision 120 ft., passive Perception 16 | ||||||||||||
Languages: Abyssal, Common, Infernal, Primordial | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components: At will: detect magic, magic missile Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. ActionsClaws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage. Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies. Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession. Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the greater restoration spell or similar magic. |
Unofficial Description
A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
In Coven
A night hag that is part of a coven has a challenge rating of 7 (2,900 xp).[1]
Night Hag Items
The Monster Manual (5e) describes two magic items crafted by night hags:[2]
- Heartstone
- Soulbag
Sources
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 176, 178.
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 179.
Alignment | Neutral Evil + |
Author | SRD5 + |
CR | 7 + |
CRval | 5 + |
Canon | true + |
Challenge Rating | 5 + |
Experience Points | 1,800 + and 2,900 + |
Features | Innate Spellcasting +, Magic Resistance +, Claws +, Change Shape +, Etherealness +, Nightmare Haunting + and {{{feature1}}} + |
Hit Dice | 15d8+45 + |
Hit Points | 112 + |
Publication | SRD5 + |
Size | Medium + |
SortText | Hag Night + |
Subtype | Hag + |
Title | Night Hag + |
Type | Fiend + |