SRD5:Pipes of Haunting
This material from the 5th edition SRD is published under the OGL |
Pipes of Haunting
Magic Wondrous Item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
This section exceeds the text of the SRD |
Artificer Replication
Eberron |
Setting |
Artificer Infused Magic Item
Prerequisite: 6th-level artificer
Item: Musical pipes (wind)
Sources
- SRD-OGL v5.1
- Wayfinder's Guide to Eberron (2019-11-19 release) replaces information from:
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Artificer Canon | true + |
Artificer Infused Item | true + |
Author | SRD5 + |
Canon | true + |
Charges | 3 + |
Item | Musical pipes (wind) + |
Item Type | Wondrous Item + |
Prerequisite | 6th-level artificer + |
Publication | SRD5 + |
Rarity | Uncommon + |
Setting | Eberron + |
Title | Pipes of Haunting + |