SRD5:Pipes of Haunting

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This material from the 5th edition SRD is published under the OGL

Pipes of Haunting [SRD5 OGL][1] 
Magic Wondrous Item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

End of the SRD5 material

Artificer Replication [2] 

Eberron
Setting
This item can be replicated by Artificers using the Infuse Item — Replicate Magic Item ability. When replicated the following apply:

Artificer Infused Magic Item
Prerequisite: 6th-level artificer
Item: Musical pipes (wind)

Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause) — replaces UA Artificer 2019 & UA Artificer2 2019.

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