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SRD5:Priest (NPC)

This material from the 5th edition SRD is published under the OGL
Priest (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race, Clerics), Any Alignment
Armor Class: 13 (chain shirt)
Hit Points: 27 (5d8+5)
Speed: 25 ft.
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: Any two languages
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following Cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


[1] Priests bring the teachings of their gods to the common folk. they are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rights.

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

Sources and NotesEdit

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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