Difference between revisions of "SRD5:Ranger/Spell"

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(Created page with "''These lists exceed the text of the SRD'' ==Ranger Spells== ''Spells for the {{SRD5|Ranger}} class.'' {|class="d20 zebra small leftall" !1st Level !2nd Level !3rd Level !4th...")
 
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Latest revision as of 13:11, 14 August 2019

These lists exceed the text of the SRD

Ranger Spells[edit]

Spells for the Ranger class.

1st Level 2nd Level 3rd Level 4th Level 5th Level

Absorb Elements
Alarm
Animal Friendship
Beast Bond
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Entangle
Fog Cloud
Gift of Recovery
Goodberry
Hail of Thorns
Hunter's Mark
Jump
Longstrider
Reflexive Foresight
Searing Smite
Slow Healing
Snare
Speak with Animals
Sudden Awakening
Vanishing Strike
Wild Cunning
Z's Cure Wounds
Zephyr Strike

Aid
Air Bubble
Animal Messenger
Barkskin
Beast Sense
Cordon of Arrows
Crumbling Curse
Darkvision
Earthwalk
Enhance Ability
Find Traps
Focus Breaker
Freezing Strike
Gust of Wind
Healing Spirit
Locate Animals or Plants
Locate Object
Lunging Maw
Magic Weapon
Pass without Trace
Protection from Poison
Silence
Spike Growth
Summon Beast
Venomous Strike
Warping Strike

Ashardalon's Stride
Conjure Animals
Conjure Barrage
Daylight
Elemental Weapon
Endure Elements
Extinguishing Strike
Flame Arrows
Hastening Strike
Lightning Arrow
Meld into Stone
Nondetection
Plant Growth
Protection from Energy
Revivify
Speak with Plants
Summon Fey
Water Breathing
Water Walk
Wind Wall

Column of Ice
Conjure Woodland Beings
Dominate Beast
Freedom of Movement
Grasping Vine
Guardian of Nature
Locate Creature
Spectral Stampede
Stoneskin
Summon Elemental

Commune with Nature
Conjure Volley
Dispel Evil and Good
Mass Revivify
Greater Restoration
Steel Wind Strike
Swift Quiver
Thousandfold Strike
Tree Stride
Wrath of Nature


Sortable Table[edit]

The following is a sortable list of 94 ranger spells for 5th ed. (SRD, Canon (5e), and Homebrew (5e Spell)).

NameLevelSchoolRitualAction TypeRangeV,S,M¤Source
Absorb Elements1AbjurationReactionSelfSXanathar's Guide to Everything
Aid2AbjurationOther30 feetV, S, MSRD5
Air Bubble2ConjurationAction60 feetSAstral Adventurer's Guide
Alarm1AbjurationtrueOther30 feetV, S, MSRD5
Animal Friendship1EnchantmentAction30 feetV, S, MSRD5
Animal Messenger2EnchantmenttrueAction30 feetV, S, MSRD5
Ashardalon's Stride3TransmutationBonus ActionSelfV, SFizban's Treasury of Dragons
Barkskin2TransmutationActionTouchV, S, MSRD5
Beast Bond1DivinationActionTouchV, S, MXanathar's Guide to Everything
Beast Sense2DivinationtrueActionTouchSPlayer's Handbook (5e)
Call SteedCantripDivinationActionEntire planeV, S
Column of Ice4ConjurationAction50 feetV, S, MGr7mm Bobb
Commune with Nature5DivinationtrueOtherSelfV, SSRD5
Conjure Animals3ConjurationAction60 feetV, SSRD5
Conjure Barrage3ConjurationActionSelf (60 foot cone)V, S, MPlayer's Handbook (5e)
Conjure Volley5ConjurationAction150 feetV, S, MPlayer's Handbook (5e)
Conjure Woodland Beings4ConjurationAction60 feetV, S, MSRD5
Cordon of Arrows2TransmutationAction5 feetV, S, MPlayer's Handbook (5e)
Crumbling Curse2EnchantmentAction60ftVZhenra-Khal
Cure Wounds1EvocationActionTouchV, SSRD5
Darkvision2TransmutationActionTouchV, S, MSRD5
Daylight3EvocationAction60 feetV, SSRD5
Detect Magic1DivinationtrueActionSelfV, SSRD5
Detect Poison and Disease1DivinationtrueActionSelfV, S, MSRD5
Dispel Evil and Good5AbjurationActionSelfV, S, MSRD5
Dominate Beast4EnchantmentAction60 feetV, SSRD5
Earthwalk2TransmutationActionTouchS, MGr7mm Bobb
Elemental Weapon3TransmutationActionTouchV, SPlayer's Handbook (5e)
Endure Elements3AbjurationtrueActionTouchV, SGr7mm Bobb
Enhance Ability2TransmutationActionTouchV, S, MSRD5
Ensnaring Strike1ConjurationBonus ActionSelfVPlayer's Handbook (5e)
Entangle1ConjurationAction90 feetV, SSRD5
Extinguishing Strike3NecromancyBonus ActionSelfVZhenra-Khal
Find Traps2DivinationAction120 feetV, SSRD5
Flame Arrows3TransmutationActionTouchV, SXanathar's Guide to Everything
Focus Breaker2AbjurationAction60 feetV, S, MRlyehable
Fog Cloud1ConjurationAction120 feetV, SSRD5
Freedom of Movement4AbjurationActionTouchV, S, MSRD5
Freezing Strike2EvocationBonus ActionSelfVZhenra-Khal
Gift of Recovery1EvocationActionTouchV, SZhenra-Khal
Goodberry1TransmutationActionTouchV, S, MSRD5
Grasping Vine4ConjurationBonus Action30 feetV, SPlayer's Handbook (5e)
Guardian of Nature4TransmutationBonus ActionSelfVXanathar's Guide to Everything
Gust of Wind2EvocationActionSelf (60-foot line)V, S, MSRD5
Hail of Thorns1ConjurationBonus ActionSelfVPlayer's Handbook (5e)
Hastening Strike3TransmutationBonus ActionSelfVZhenra-Khal
Healing Spirit2ConjurationBonus Action60 feetV, SXanathar's Guide to Everything
Hunter's Mark1DivinationBonus Action90 feetVSRD5
Jump1TransmutationActionTouchV, S, MSRD5
Lightning Arrow3TransmutationBonus ActionSelfV, SPlayer's Handbook (5e)
Locate Animals or Plants2DivinationtrueActionSelfV, S, MSRD5
Locate Creature4DivinationActionSelfV, S, MSRD5
Locate Object2DivinationActionSelfV, S, MSRD5
Longstrider1TransmutationActionTouchV, S, MSRD5
Lunging Maw2ConjurationAction60ftV, S, MZhenra-Khal
Magic Weapon2TransmutationBonus ActionTouchV, SSRD5
Mass Revivify5NecromancyAction30ftV, S, MtrueZhenra-Khal
Meld into Stone3TransmutationtrueActionTouchV, SSRD5
Nondetection3AbjurationActionTouchV, S, MtrueSRD5
Pass without Trace2AbjurationActionSelfV, S, MSRD5
Plant Growth3TransmutationOther150 feetV, SSRD5
Protection from Energy3AbjurationOtherTouchV, SSRD5
Protection from Poison2AbjurationActionTouchV, SSRD5
Reflexive Foresight1DivinationOtherSelfVZhenra-Khal
Greater Restoration5AbjurationActionTouchV, S, MtrueSRD5
Revivify3NecromancyActionTouchV, S, MtrueSRD5
Searing Smite1EvocationBonus ActionSelfVPlayer's Handbook (5e)
ShadowCantripTransmutationActionTouchM, SRlyehable
Silence2IllusiontrueAction120 feetV, SSRD5
Slow Healing1EvocationOtherTouchV, SEiji-kun
Snare1AbjurationOtherTouchV, S, MXanathar's Guide to Everything
Speak with Animals1DivinationtrueActionSelfV, SSRD5
Speak with Plants3TransmutationActionSelf (30-foot radius)V, SSRD5
Spectral Stampede4ConjurationActionSelf (100-foot line)V, S, MZhenra-Khal
Spike Growth2TransmutationAction150 feetV, S, MSRD5
Steel Wind Strike5ConjurationAction30 feetS, MXanathar's Guide to Everything
Stoneskin4AbjurationActionTouchV, S, MtrueSRD5
Sudden Awakening1EnchantmentBonus Action10 feetVUA Starter Spells
Summon Beast2ConjurationAction90 feetV, S, MTasha's Cauldron of Everything
Summon Elemental4ConjurationAction90 feetV, S, MTasha's Cauldron of Everything
Summon Fey3ConjurationAction90 feetV, S, MTasha's Cauldron of Everything
Swift Quiver5TransmutationBonus ActionTouchV, S, MPlayer's Handbook (5e)
Thousandfold Strike5TransmutationBonus ActionSelfVZhenra-Khal
Tree Stride5ConjurationActionSelfV, SSRD5
Vanishing Strike1IllusionBonus ActionSelfVZhenra-Khal
Venomous Strike2TransmutationBonus ActionSelfVZhenra-Khal
Warping Strike2ConjurationBonus ActionSelfVZhenra-Khal
Water Breathing3TransmutationtrueAction30 feetV, S, MSRD5
Water Walk3TransmutationtrueAction30 feetV, S, MSRD5
Wild Cunning1TransmutationtrueAction120 feetV, SUA Starter Spells
Wind Wall3EvocationAction120 feetV, S, MSRD5
Wrath of Nature5EvocationAction120 feetV, SXanathar's Guide to Everything
Z's Cure Wounds1EvocationActionTouchV, SZhenra-Khal
Zephyr Strike1TransmutationBonus ActionSelfVXanathar's Guide to Everything

¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components.
V,S,M Verbal, Somatic, Material components

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