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SRD5:Satyr

Disambiguation.png
Satyr exists in other D&D editions see:

Satyr (disambiguation).

This material from the 5th edition SRD is published under the OGL
Satyr (right)
Augustin Hirschvogel
via Wikimedia Commons
Public Domain
Image not part of the source
Satyr [SRD5 OGL][1] [2] [3] [4]
Medium Fey (Satyrs), Chaotic Neutral
Armor Class: 14 (leather armor)
Hit Points: 31 (7d8)
Speed: 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Skills: Perception +5, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Habitat: Forest
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.


End of the SRD5 material

Unofficial Description: Satyr are anthropoid fey with goat-like features (usually, legs, feet, and horns).

Variant: Satyr PipesEdit

[5] Some Satyr carry panpipes. The pipes can be played as an action with one of the following effects:

  • Charming Melody.
  • Frightening Strain.
  • Gentle Lullaby.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in —; Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267. (summarized)

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