SRD5:Satyr

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Revision as of 16:03, 28 May 2020 by Rlyehable (talk | contribs) (satyr pipes)
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This material from the 5th edition SRD is published under the OGL
Satyr (right)
Augustin Hirschvogel
via Wikimedia Commons
Public Domain
Image not part of the SRD
Satyr
Medium Fey, Chaotic Neutral
Armor Class: 14 (leather armor)
Hit Points: 31 (7d8)
Speed: 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Skills: Perception +5, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Magic Restance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.


End of the SRD5 material

Unofficial Description: Satyr are humanoids with horns and hairy legs that end in hooves.[1]

Satyr Pipes: Some satyrs have panpipes, and can play them for various magical effects.[2]

Sources

  1. User: Rlyehable
  2. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267.

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Facts about "Satyr"
AlignmentChaotic Neutral +
AuthorSRD5 +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesMagic Restance +, Ram +, Shortsword +, Shortbow + and {{{feature1}}} +
Hit Dice7d8 +
Hit Points31 +
PublicationSRD5 +
SizeMedium +
SortTextSatyr 5e +
TitleSatyr +
TypeFey +