SRD5:Satyr
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This material from the 5th edition SRD is published under the OGL |
Satyr | ||||||||||||
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Medium Fey, Chaotic Neutral | ||||||||||||
Armor Class: 14 (leather armor) | ||||||||||||
Hit Points: 31 (7d8) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Skills: Perception +5, Performance +6, Stealth +5 | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Common, Elvish, Sylvan | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Magic Restance. The satyr has advantage on saving throws against spells and other magical effects.
ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage. |
Unofficial Description: Satyr are humanoids with horns and hairy legs that end in hooves.[1]
Satyr Pipes: Some satyrs have panpipes, and can play them for various magical effects.[2]
Sources
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- ↑ User: Rlyehable
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267.