SRD5:Satyr
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This material from the 5th edition SRD is published under the OGL |
Satyr [SRD5 OGL] [1] [2] [3] [4] | ||||||||||||
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Medium Fey (Satyrs), Chaotic Neutral | ||||||||||||
Armor Class: 14 (leather armor) | ||||||||||||
Hit Points: 31 (7d8) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Skills: Perception +5, Performance +6, Stealth +5 | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Common, Elvish, Sylvan | ||||||||||||
Habitat: Forest | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesMagic Resistance. The satyr has advantage on saving throws against spells and other magical effects. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. |
Unofficial Description: Satyr are anthropoid fey with goat-like features (usually, legs, feet, and horns).
Variant: Satyr Pipes
[5] Some Satyr carry panpipes. The pipes can be played as an action with one of the following effects:
- Charming Melody.
- Frightening Strain.
- Gentle Lullaby.
Sources and Notes
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ also published in —; Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 267. (summarized)
Back to Main Page → 5e → Monster → Fey → Satyr
Facts about "Satyr"
Alignment | Chaotic Neutral + |
Author | SRD5 + |
CRval | 0.5 + |
Canon | true + |
Challenge Rating | 1/2 + |
Experience Points | 100 + |
Features | Magic Resistance +, Ram +, Shortsword + and Shortbow + |
Habitat | Forest + |
Hit Dice | 7d8 + |
Hit Points | 31 + |
Publication | SRD5 + |
Size | Medium + |
SortText | Satyr 5e + |
Subtype | Satyr + |
Summary | Anthropoid fey with goat-like features (usually, legs, feet, and horns). + |
Title | Satyr + |
Type | Fey + |