Open main menu

Dungeons and Dragons Wiki β

SRD5:Scout (NPC)

Disambiguation.png This article is about Scout
For other uses of Scout, see Scout (disambiguation).
This material from the 5th edition SRD is published under the OGL
Scout (NPC) [SRD5 OGL][1] [2] [3] [4]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 13 (leather armor)
Hit Points: 9 (3d8+3)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)
Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: passive Perception 15
Languages: Any one language (usually Common)
Habitat: Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Underground
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. 

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.


Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable (unofficial)

Back to Main Page5eMonsterNPC