SRD5:Scout (NPC)
This article is about Scout | |
For other uses of Scout, see Scout (disambiguation). |
This material from the 5th edition SRD is published under the OGL |
Scout (NPC) [SRD5 OGL] [1] [2] [3] [4] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 13 (leather armor) | ||||||||||||
Hit Points: 9 (3d8+3) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Skills: Nature +4, Perception +5, Stealth +6, Survival +5 | ||||||||||||
Senses: passive Perception 15 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Habitat: Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Underground | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesKeen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. ActionsMultiattack. The scout makes two melee attacks or two ranged attacks. |
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Sources and NotesEdit
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
- ↑ habitat (Underground) - user:Rlyehable (unofficial)
Back to Main Page → 5e → Monster → NPC