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SRD5:Steam Mephit

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Mephit exists in other D&D editions see:

Mephit (disambiguation).

This material from the 5th edition SRD is published under the OGL
Steam Mephit [SRD5 OGL][1] [2]

[3]

Small Elemental (Mephits), Neutral Evil
Armor Class: 10 (natural armor)
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)
Skills: Stealth +3
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Habitat: Underwater
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma. 

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 4 (1d6) fire damage on a failed save, or half as much damage on a successful one.


End of the SRD5 material

Unofficial Description: Steam mephits appears similar to Imps made of steam.

Variant: Mephit SummoningEdit

[4] Some mephits have an action, usable 1/Day, that has a chance of summoning 1-4 additional mephits.


Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat & Plane — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. Monster Manual (5e) p.217 (summarized).

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