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SRD5:Storm Giant

Disambiguation.png
Storm Giant exists in other D&D editions see:

Storm Giant (disambiguation).

This material from the 5th edition SRD is published under the OGL
Storm Giant [SRD5 OGL][1] [2] [3]
Huge Giant (Storm Giants), Chaotic Good
Armor Class: 16 (scale mail)
Hit Points: 230 (20d12+100)
Speed: 50 ft., swim 50 ft.
STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
Saving Throws: Str +14, Con +10, Wis +9, Cha +9
Skills: Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances: cold
Damage Immunity: lightning, thunder
Senses: passive Perception 19
Languages: Common, Giant
Habitat: Coastal, Underwater
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light
3/day: control weather, water breathing

Actions

Multiattack. The Giant Makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.

Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.


End of the SRD5 material

Unofficial Description: Common Storm Giant See Storm Giant for a full description.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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