Difference between revisions of "SRD5:Unicorn"
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+ | {{edition|Unicorn}} | ||
{{5esrd}} | {{5esrd}} | ||
− | [[File:Unicorn. | + | <div style="display:block; float:right; max-width:200px"> |
+ | [[File:DnD Unicorn.png|thumb|180px|Unicorn<br />by [[LadyofHats]]<br />via [[Mediawiki Commons]]<br />[[Public Domain]]]]<br /> | ||
+ | [[File:DomenichinounicornPalFarnese.jpg|thumb|right|180px|Unicorn<br />By: Domenichino [Public domain], via Wikimedia Commons<br />''Image is not part of the SRD'']] | ||
+ | </div> | ||
{{5e Monster | {{5e Monster | ||
− | |name=Unicorn < | + | |name=Unicorn |
− | |size=Large | + | |sorttext= |
− | |type=Celestial | + | |refs={{SRD5ref}} <ref name="mm5.293294">also published in {{Cite Pub|Monster Manual (5e)|pages=293-294}}</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> |
+ | |size=Large | ||
+ | |type=Celestial | ||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
− | |subtype= | + | |subtype=Unicorn |
− | |align=Lawful Good | + | |align=Lawful Good |
− | |ac=12 | + | |ac=12 |
|acfluff= <!--reason if given--> | |acfluff= <!--reason if given--> | ||
− | |hp=67 | + | |hp=67 |
− | |hd=9d10+18 | + | |hd=9d10+18 |
|speed=50 ft. | |speed=50 ft. | ||
|str=18 | |str=18 | ||
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|wis=17 | |wis=17 | ||
|cha=16 | |cha=16 | ||
− | |saves= <!--bonus to save; | + | |saves= <!--bonus to save; {{5eStr}} +5--> |
|skills={{SRD5|Perception}} +2 | |skills={{SRD5|Perception}} +2 | ||
|damagevulnerabilities= <!--bludgeoning, slashing, piercing--> | |damagevulnerabilities= <!--bludgeoning, slashing, piercing--> | ||
|damageresistances= | |damageresistances= | ||
− | |damageimmunity={{srd5lc|Poison}} | + | |damageimmunity={{srd5lc|Poison}} |
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}} | |conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}} | ||
|senses={{srd5lc|Darkvision}} 60 ft. | |senses={{srd5lc|Darkvision}} 60 ft. | ||
− | |perception=13 <!--Passive | + | |perception=13 <!--Passive--> |
|languages={{SRD5|Celestial}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}, {{srd5lc|Telepathy}} 60 ft. | |languages={{SRD5|Celestial}}, {{SRD5|Elvish}}, {{SRD5|Sylvan}}, {{srd5lc|Telepathy}} 60 ft. | ||
+ | |habitat=Forest | ||
|cr=5 <!--Challenge Rating--> | |cr=5 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
− | | | + | |summary=A unicorn appears as a horse (usually white) with one spiraling, straight horn. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> |
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− | + | |feature1=Charge | |
+ | |flimit1= | ||
+ | |fdesc1=If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same {{srd5lc|Turn}}, the target takes an extra 9 (2d8) {{srd5lc|Piercing}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 15 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}. | ||
− | {{ | + | |feature2=Innate Spellcasting |
+ | |flimit2= | ||
+ | |fdesc2=The unicorn’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} DC 14). The unicorn can innately cast the following spells, requiring no components: <br /> | ||
+ | :At will: {{5e Spell Line|Detect Evil and Good, Druidcraft, Pass Without Trace}} <br /> | ||
+ | :1/day each: {{5e Spell Line|Calm Emotions, Dispel Evil and Good, Entangle}} | ||
− | + | |feature3=Magic Resistance | |
+ | |flimit3= | ||
+ | |fdesc3=The unicorn has {{srd5lc|Advantage}} on saving throws against spells and other magical effects. | ||
− | + | |feature4=Magic Weapons | |
+ | |flimit4= | ||
+ | |fdesc4=The unicorn's weapon attacks are magical. | ||
− | | | + | |action1=Multiattack |
− | | | + | |alimit1= |
− | The unicorn | + | |adesc1=The unicorn makes two attacks: one with its hooves and one with its horn. |
− | {{ | + | |action2=Hooves |
+ | |alimit2= | ||
+ | |adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Bludgeoning}} damage. | ||
− | + | |action3=Horn | |
+ | |alimit3= | ||
+ | |adesc3=''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d8+4) {{srd5lc|Piercing}} damage. | ||
− | {{ | + | |action4=Healing Touch |
+ | |alimit4=3/Day | ||
+ | |adesc4=The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) {{srd5lc|Hit Point}}s. In addition, the touch removes all {{srd5lc|Disease}}s and neutralizes all {{srd5lc|Poison}}s afflicting the target. | ||
+ | |||
+ | |action5=Teleport | ||
+ | |alimit5=1/Day | ||
+ | |adesc5=The unicorn magically {{srd5lc|Teleport}}s itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. | ||
+ | |||
+ | |legend1=Hooves | ||
+ | |lgdlimit1= | ||
+ | |lgddesc1=The unicorn makes one attack with its hooves. | ||
+ | |||
+ | |legend2=Shimmering Shield | ||
+ | |lgdlimit2=Costs 2 Actions | ||
+ | |lgddesc2=The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to {{SRD5|AC}} until the end of the unicorn’s next turn. | ||
+ | |||
+ | |legend3=Heal Self | ||
+ | |lgdlimit3=Costs 3 Actions | ||
+ | |lgddesc3=The unicorn magically regains 11 (2d8+2) hit points. | ||
+ | |||
+ | |haslair=true<!--blank, true is has lair--> | ||
}} | }} | ||
{{SRD5end}} | {{SRD5end}} | ||
'''Unofficial Description:''' A unicorn appears as a horse (usually white) with one spiraling, straight horn. | '''Unofficial Description:''' A unicorn appears as a horse (usually white) with one spiraling, straight horn. | ||
+ | |||
+ | {{5e Lair | ||
+ | |monster=Unicorn | ||
+ | |type=Celestial | ||
+ | |refs=<ref name="mm5.293294" /> | ||
+ | |lairdesc=A unicorn's lair in serene woodland locations. | ||
+ | |lairaction1= | ||
+ | |lairaction2= | ||
+ | |lairaction3= | ||
+ | |lairaction4= | ||
+ | |lairaction5= | ||
+ | |regiondesc=Regional effects: | ||
+ | |regional1=Open flames of a non magical nature are extinguished within the unicorn's domain. Torches and campfires refuse to burn, but closed lanterns are unaffected. | ||
+ | |regional2={{SRD5|Creature}} {{SRD5|Stealth}} | ||
+ | |regional3=Healing from Magic | ||
+ | |regional4={{SRD5|Curse}}s Suppressed | ||
+ | |regional5= | ||
+ | |ondeath=If the unicorn dies, these effects end immediately. | ||
+ | }} | ||
+ | |||
+ | ==In Theros== | ||
+ | {{5e Setting|Theros}} | ||
+ | <ref name="moot.207">{{Cite Pub|Mythic Odysseys of Theros|pages=207}} Licensed: © Wizards of the Coast.</ref> Unicorns on {{5ep|Theros}} are closely tied to the mysteries of {{5ep|Nyx}}, often appear[ing] in the dreams. | ||
+ | |||
+ | ==List of Unicorns== | ||
+ | {{5e Monster List|Unicorn}} | ||
==Sources and Notes== | ==Sources and Notes== | ||
− | + | <references /> | |
− | + | {{5e Footer|Celestial|OGL}} | |
− | + | {{navboxes}} | |
− | |||
− | |||
− | {{ |
Latest revision as of 20:07, 4 February 2024
This material from the 5th edition SRD is published under the OGL |
Unicorn [SRD5 OGL] [1] [2] [3] [4] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Celestial (Unicorns), Lawful Good | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 67 (9d10+18) | ||||||||||||
Speed: 50 ft. | ||||||||||||
| ||||||||||||
Skills: Perception +2 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immunity: charmed, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive Perception 13 | ||||||||||||
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft. | ||||||||||||
Habitat: Forest | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesCharge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Unofficial Description: A unicorn appears as a horse (usually white) with one spiraling, straight horn.
Unicorn's Lair
[2] A unicorn's lair in serene woodland locations.
Regional Effects
[2] Regional effects:
- Open flames of a non magical nature are extinguished within the unicorn's domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- Creature Stealth
- Healing from Magic
- Curses Suppressed
If the unicorn dies, these effects end immediately.
In Theros[edit]
Theros |
Setting |
[6] Unicorns on Theros are closely tied to the mysteries of Nyx, often appear[ing] in the dreams.
List of Unicorns[edit]
(3 official and unofficial Unicorns)
Name | Type | Subtype | Size | HP | CR (XP) | Alignment | Habitat | Source |
---|---|---|---|---|---|---|---|---|
Forest Master (Individual) | Celestial | Unicorn | Large | 105 | 8 (3,900) | Neutral Good | Monstrous Compendium (5e)/Vol 2 Dragonlance Creatures | |
Unicorn | Celestial | Unicorn | Large | 67 | 5 (1,800) | Lawful Good | Forest | SRD5 |
Fey Unicorn | Fey | Unicorn | Large | 61 | 5 (1,800) | Chaotic Good | Rlyehable |
Sources and Notes[edit]
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ 2.0 2.1 also published in Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 293-294.
- ↑ Note: Habitat is not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
- ↑ Note: Spell not described on this wiki
- ↑ F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 207. Licensed: © Wizards of the Coast.
Back to Main Page → 5e → Monster → Celestial
Alignment | Lawful Good + |
Author | SRD5 + |
CRval | 5 + |
Canon | true + |
Challenge Rating | 5 + |
Experience Points | 1,800 + |
Features | Charge +, Innate Spellcasting +, Magic Resistance +, Magic Weapons +, Multiattack +, Hooves +, Horn +, Healing Touch +, Teleport +, Shimmering Shield + and Heal Self + |
Habitat | Forest + |
Hit Dice | 9d10+18 + |
Hit Points | 67 + |
Legendary Monster | true + |
Name | Unicorn + |
Publication | SRD5 + |
Setting | Theros + |
Size | Large + |
SortText | Unicorn 5e + |
Subtype | Unicorn + |
Summary | A unicorn appears as a horse (usually white) with one spiraling, straight horn. + |
Title | Unicorn + |
Type | Celestial + |