SRD5:Unicorn
This material from the 5th edition SRD is published under the OGL |
Unicorn [SRD5 OGL] [1] [2] [3] [4] | ||||||||||||
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Large Celestial (Unicorns), Lawful Good | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 67 (9d10+18) | ||||||||||||
Speed: 50 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immunity: charmed, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive Perception 13 | ||||||||||||
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft. | ||||||||||||
Habitat: Forest | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesCharge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Unofficial Description: A unicorn appears as a horse (usually white) with one spiraling, straight horn.
Unicorn's Lair
[2] A unicorn's lair in serene woodland locations.
Regional Effects
[2] Regional effects:
- Open flames of a non magical nature are extinguished within the unicorn's domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- Creature Stealth
- Healing from Magic
- Curses Suppressed
If the unicorn dies, these effects end immediately.
In Theros
Theros |
Setting |
[6] Unicorns on Theros are closely tied to the mysteries of Nyx, often appear[ing] in the dreams.
List of Unicorns
(3 official and unofficial Unicorns)
Name | Type | Subtype | Size | HP | CR (XP) | Alignment | Habitat | Source |
---|---|---|---|---|---|---|---|---|
Forest Master (Individual) | Celestial | Unicorn | Large | 105 | 8 (3,900) | Neutral Good | Monstrous Compendium (5e)/Vol 2 Dragonlance Creatures | |
Unicorn | Celestial | Unicorn | Large | 67 | 5 (1,800) | Lawful Good | Forest | SRD5 |
Fey Unicorn | Fey | Unicorn | Large | 61 | 5 (1,800) | Chaotic Good | Rlyehable |
Sources and Notes
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ 2.0 2.1 also published in Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 293-294.
- ↑ Note: Habitat is not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
- ↑ Note: Spell not described on this wiki
- ↑ F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 207. Licensed: © Wizards of the Coast.
Back to Main Page → 5e → Monster → Celestial
Alignment | Lawful Good + |
Author | SRD5 + |
CRval | 5 + |
Canon | true + |
Challenge Rating | 5 + |
Experience Points | 1,800 + |
Features | Charge +, Innate Spellcasting +, Magic Resistance +, Magic Weapons +, Multiattack +, Hooves +, Horn +, Healing Touch +, Teleport +, Shimmering Shield + and Heal Self + |
Habitat | Forest + |
Hit Dice | 9d10+18 + |
Hit Points | 67 + |
Legendary Monster | true + |
Name | Unicorn + |
Publication | SRD5 + |
Setting | Theros + |
Size | Large + |
SortText | Unicorn 5e + |
Subtype | Unicorn + |
Summary | A unicorn appears as a horse (usually white) with one spiraling, straight horn. + |
Title | Unicorn + |
Type | Celestial + |