SRD5:Water Walk
From Dungeons and Dragons Wiki
This material from the 5th edition SRD is published under the OGL |
Water Walk is a spell in 5th edition.
5e Spell
Water Walk
3rd-level transmutation (ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Casters: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Sources and Notes
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- Wizards RPG Team (19 August 2014). Player's Handbook. (5e) Wizards of the Coast. ISBN 0786965606. p. 207-211, 287.
- Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e) Wizards of the Coast. p. 178. - Artificer