Difference between revisions of "SRD5:Web"

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|rules=You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-­foot {{srd5lc|Cube}} from that point for the duration. The webs are {{srd5lc|Difficult Terrain}} and {{srd5lc|Lightly Obscure}} their area.  
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|rules=You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-­foot {{srd5lc|Cube}} from that point for the duration. The webs are {{srd5lc|Difficult Terrain}} and {{srd5lc|Lightly Obscured|Lightly Obscure}} their area.  
  
 
If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.  
 
If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.  

Revision as of 00:50, 23 October 2017

This material is published under the OGL

Web is a spell in 5th edition.

5e Spell Web
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
Casters:

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-­foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.

A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

The webs are flammable. Any 5-­foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.


Sources


Back to Main PageSRD5Spells → Web

Facts about "Web"
Action TypeAction +
Canontrue +
ComponentV +, S + and M +
Level2 +
Range60 feet +
SchoolConjuration +
TitleWeb +