SRD5:Wereboar

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Disambiguation.png
Lycanthrope exists in other D&D editions see:

Lycanthrope (disambiguation).

This material from the 5th edition SRD is published under the OGL
Wereboar [SRD5 OGL][1] [2] [3] [4]
Medium Humanoid (Humans, Shapechangers, Lycanthropes), Neutral Evil
Armor Class: 10 (in humanoid form, 11 (natural armor) in boar and hybrid form)
Hit Points: 78 (12d8+24)
Speed: 30 ft. (40 ft. in boar or hybrid form)
STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (-1)
Skills: Perception +2
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: passive Perception 12
Languages: Common (can't speak in boar form)
Habitat: Forest, Grassland, Hill
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The wereboar can use its action to polymorph into a boar-­humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Charge. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.


End of the SRD5 material

Unofficial Description: In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.


Lycanthropes as Player Characters

[5] Player's Handbook (5e) includes rules for player character that have been cursed with lycanthropy.

Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 207. Licensed: © Wizards of the Coast.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. MM5 p.207.

Back to Main Page5eMonsterShapechangerLycanthrope

Facts about "Wereboar"
AlignmentNeutral Evil +
AuthorSRD5 +
CRval4 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesShapechanger +, Charge +, Relentless +, Multiattack +, Maul + and Tusks +
HabitatForest +, Grassland + and Hill +
Hit Dice12d8+24 +
Hit Points78 +
PublicationSRD5 +
SizeMedium +
SortTextLycanthrope Wereboar +
SubtypeHuman +, Shapechanger + and Lycanthrope +
SummaryIn humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two. +
TitleWereboar +
TypeHumanoid +