SRD5:Wererat

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Disambiguation.png
Lycanthrope exists in other D&D editions see:

Lycanthrope (disambiguation).

This material from the 5th edition SRD is published under the OGL
Wererat [SRD5 OGL][1] [2] [3] [4]
Medium Humanoid (Humans, Shapechangers, Lycanthropes), Lawful Evil
Armor Class: 12
Hit Points: 33 (6d8+6)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Skills: Perception +2, Stealth +4
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: Darkvision 60 ft. (rat form only), passive Perception 12
Languages: Common (can't speak in rat form)
Habitat: Forest, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.


End of the SRD5 material

Unofficial Description: In humanoid form, the wererat appears human, in rat form as a giant rat, and in hybrid form as a blend of the two.


Lycanthropes as Player Characters

[5] Player's Handbook (5e) includes rules for player character that have been cursed with lycanthropy.

 3.5e lore  [SRD3 OGL] [6] 
A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.


Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 207.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. MM5 p.207.
  6. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterShapechangerLycanthrope

Facts about "Wererat"
AlignmentLawful Evil +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesShapechanger +, Keen Smell +, Multiattack +, Bite +, Shortsword + and Hand Crossbow +
HabitatForest + and Urban +
Hit Dice6d8+6 +
Hit Points33 +
NameWererat +
PublicationSRD5 +
SizeMedium +
SortTextLycanthrope Wererat +
SubtypeHuman +, Shapechanger + and Lycanthrope +
SummaryIn humanoid form, the wererat appears human, in rat form as a giant rat, and in hybrid form as a blend of the two. +
TitleWererat +
TypeHumanoid +