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SRD5:Weretiger

Disambiguation.png
Lycanthrope exists in other D&D editions see:

Lycanthrope (disambiguation).

This material from the 5th edition SRD is published under the OGL
Weretiger [SRD5 OGL][1] [2] [3] [4]
Medium Humanoid (Humans, Shapechangers, Lycanthropes), Neutral
Armor Class: 12
Hit Points: 120 (16d8+48)
Speed: 30 ft. (40 ft. in tiger form)
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0)
Skills: Perception +5, Stealth +4
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: Darkvision 60 ft., passive Perception 15
Languages: Common (can't speak in tiger form)
Habitat: Desert, Forest, Grassland
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (Tiger or Hybrid Form Only). If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action. 

Actions

Multiattack (Humanoid or Hybrid Form Only). In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.


End of the SRD5 material

Unofficial Description: In humanoid form, the weretiger appears human, in tiger form as a tiger, and in hybrid form as a blend of the two.


Lycanthropes as Player CharactersEdit

[5] Player's Handbook (5e) includes rules for player character that have been cursed with lycanthropy.

 3.5e lore  [SRD3 OGL] [6] 
Weretigers in humanoid form tend to be sleekly muscular, taller than average, and very agile.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 207.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. MM5 p.207.
  6. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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