SRD5:Werewolf

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Disambiguation.png
Lycanthrope exists in other D&D editions see:

Lycanthrope (disambiguation).

This material from the 5th edition SRD is published under the OGL
Werewolf
source: XIX c. engraving
author unknown
via MediaWiki Commons
Not part of the SRD

Werewolf [SRD5 OGL][1] [2] [3] [4]
Medium Humanoid (Humans, Shapechangers, Lycanthropes), Neutral
Armor Class: 11 (in humanoid form, 12 (natural armor) in wolf or hybrid form)
Hit Points: 58 (9d8+18)
Speed: 30 ft. (40 ft. in wolf form)
STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +4, Stealth +3
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Habitat: Forest, Hill
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.


End of the SRD5 material

Unofficial Description: In humanoid form, the werewolf appears human, in wolf form as a wolf, and in hybrid form as a blend of the two.


Lycanthropes as Player Characters

[5] Player's Handbook (5e) includes rules for player character that have been cursed with lycanthropy.

 3.5e lore  [SRD3 OGL] [6] 
Werewolves in humanoid form have no distinguishing traits.


Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 207.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. MM5 p.207.
  6. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterShapechangerLycanthrope

Facts about "Werewolf"
AlignmentNeutral +
AuthorSRD5 +
CRval3 +
Canontrue +
Challenge Rating3 +
Experience Points700 +
FeaturesShapechanger +, Keen Hearing and Smell +, Multiattack +, Bite +, Claws + and Spear +
HabitatForest + and Hill +
Hit Dice9d8+18 +
Hit Points58 +
NameWerewolf +
PublicationSRD5 +
SizeMedium +
SortTextLycanthrope Werewolf +
SubtypeHuman +, Shapechanger + and Lycanthrope +
SummaryIn humanoid form, the werewolf appears human, in wolf form as a wolf, and in hybrid form as a blend of the two. +
TitleWerewolf +
TypeHumanoid +