|This material from the 5th edition SRD is published under the OGL|
|Tiny undead, chaotic evil|
|Armor Class: 19|
|Hit Points: 22 (9d4)|
|Speed: 0 ft., fly 50 ft. (hover)|
|Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks|
|Damage Immunity: lightning, poison|
|Condition Immunity: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious|
|Senses: darkvision 120 ft., passive Perception 12|
|Languages: the languages it knew in life|
|Challenge: 2 (450 xp)|
| Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Variable Illumination. The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Will-o'-wisps appear as floating balls of light. This light can be of any color.
|The material in this box is unofficial, and is not quoted from a SRD or published material.|
|Alignment||Chaotic Evil +|
|Challenge Rating||2 +|
|Experience Points||450 +|
|Features||Consume Life +, Ephemeral +, Incorporeal Movement +, Variable Illumination +, Shock + and Invisibility +|
|Hit Dice||9d4 +|
|Hit Points||22 +|