Difference between revisions of "SRD5:Zone of Truth"

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|rules=You create a magical zone that guards against deception in a 15 foot radius {{srd5lc|Sphere}} centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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|rules=You create a magical zone that guards against deception in a 15 foot radius {{srd5lc|Sphere}} centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
  
 
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
 
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

Revision as of 01:53, 23 October 2017

This material is published under the OGL

Zone of Truth is a spell in 5th edition.


5e Spell Zone of Truth
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 10 minutes
Casters:

You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.


Sources


Back to Main PageSRD5Spells → Zone of Truth

Facts about "Zone of Truth"
Action TypeAction +
Canontrue +
ComponentV + and S +
Level2 +
Range60 feet +
SchoolEnchantment +
TitleZone of Truth +