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=ASTRAL CONSTRUCT=
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==Astral Construct==
Astral [[SRD:Construct Type|constructs]] are brought into being by the metacreativity power ''[[SRD:Astral_Construct_(Power)|astral construct]]''. They are formed from raw ectoplasm (a portion of the astral medium drawn into the [[SRD:Material Plane|Material Plane]]). The [[SRD:Power Points|power points]] spent by the [[SRD:Construct Type|construct]]’s creator during the manifestation of the power determine the level of the astral [[SRD:Construct Type|construct]] created. However, even astral [[SRD:Construct Type|constructs]] of the same level vary somewhat from each other, depending on the whims of their creators.
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Astral [[SRD:Construct Type|constructs]] are brought into being by the metacreativity power ''[[SRD:Astral_Construct_(Power)|astral construct]]''. They are formed from raw ectoplasm (a portion of the astral medium drawn into the [[SRD:Material Plane|Material Plane]]). The [[SRD:Power Points|power points]] spent by the construct’s creator during the manifestation of the power determine the level of the astral construct created. However, even astral [[SRD:Construct Type|constructs]] of the same level vary somewhat from each other, depending on the whims of their creators.
  
===COMBAT===
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===Combat===
  
Astral [[SRD:Construct Type|constructs]] act as directed by their creators. As a [[SRD:Free Actions|free action]], a [[SRD:Construct Type|construct]]’s manifester can direct the [[SRD:Construct Type|construct]] to attack particular enemies, use specific tactics or [[SRD:Powers|powers]], perform other actions, or do nothing at all. The [[SRD:Construct Type|construct]] does exactly what its creator directs it to do.  
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Astral [[SRD:Construct Type|constructs]] act as directed by their creators. As a [[SRD:Free Actions|free action]], a construct’s manifester can direct the construct to attack particular enemies, use specific tactics or [[SRD:Powers|powers]], perform other actions, or do nothing at all. The construct does exactly what its creator directs it to do.  
  
An astral [[SRD:Construct Type|construct]] generally appears as an animate clump of ectoplasm with a vaguely [[SRD:Humanoid Type|humanoid]] shape, but the manifester can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “[[SRD:Construct Type|construct]] sculpture” is determined by a [[SRD:Craft Skill|Craft]] (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a [[SRD:Construct Type|construct]] that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a [[SRD:Construct Type|construct]] that looks like a specific individual. No matter how high the [[SRD:Craft Skill|Craft]] (sculpting) check result, though, an astral [[SRD:Construct Type|construct]]’s appearance can’t hide the otherworldly material from which it is formed.
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An astral construct generally appears as an animate clump of ectoplasm with a vaguely [[SRD:Humanoid Type|humanoid]] shape, but the manifester can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “construct sculpture” is determined by a [[SRD:Craft Skill|Craft]] (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a construct that looks like a specific individual. No matter how high the [[SRD:Craft Skill|Craft]] (sculpting) check result, though, an astral construct’s appearance can’t hide the otherworldly material from which it is formed.
  
'''[[SRD:Construct Type|Construct]] Traits:''' An astral [[SRD:Construct Type|construct]] has immunity to [[SRD:Poison|poison]], ''[[SRD:Sleep|sleep]],'' [[SRD:Paralysis|paralysis]], [[SRD:Stunned|stunning]], [[SRD:Disease|disease]], death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a [[SRD:Saving Throw|Fortitude save]] unless it also works on objects or is harmless. It is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Ability Score Loss#Ability Drain|ability drain]], [[SRD:Fatigued|fatigued]], [[SRD:Exhausted|exhausted]], or [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|energy drain]]. It cannot heal damage, but it can be repaired.
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'''[[SRD:Construct Type|Construct]] Traits:''' An astral construct has immunity to [[SRD:Poison|poison]], ''[[SRD:Sleep|sleep]],'' [[SRD:Paralysis|paralysis]], [[SRD:Stunned|stunning]], [[SRD:Disease|disease]], death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a [[SRD:Saving Throw|Fortitude save]] unless it also works on objects or is harmless. It is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Ability Score Loss#Ability Drain|ability drain]], [[SRD:Fatigued|fatigued]], [[SRD:Exhausted|exhausted]], or [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|energy drain]]. It cannot heal damage, but it can be repaired.
  
'''Special [[SRD:Abilities (Creature Statistic)|Abilities:]]''' Every time an astral [[SRD:Construct Type|construct]] is created, the manifester can choose to apply one special ability to the [[SRD:Construct Type|construct]]. When the manifester begins to manifest the ''astral [[SRD:Construct Type|construct]]'' power, he chooses one or more [[SRD:Special Abilities Overview|special abilities]] from a menu of abilities appropriate to that level of astral [[SRD:Construct Type|construct]].
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'''Special [[SRD:Abilities (Creature Statistic)|Abilities:]]''' Every time an astral construct is created, the manifester can choose to apply one special ability to the construct. When the manifester begins to manifest the ''astral construct'' power, he chooses one or more [[SRD:Special Abilities Overview|special abilities]] from a menu of abilities appropriate to that level of astral construct.
  
=CREATING AN ASTRAL CONSTRUCT=
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==Creating an Astral Construct==
When manifesting the ''astral [[SRD:Construct Type|construct]]'' power, the manifester assembles the desired creature from a menu of choices, as specified in the [[SRD:Construct Type|construct]]’s statistics block. A manifester can always substitute two choices from a lesser menu for one of its given abilities. Multiple selections of the same menu choice do not stack unless the ability specifically notes that stacking is allowed.
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When manifesting the ''astral construct'' power, the manifester assembles the desired creature from a menu of choices, as specified in the construct’s statistics block. A manifester can always substitute two choices from a lesser menu for one of its given abilities. Multiple selections of the same menu choice do not stack unless the ability specifically notes that stacking is allowed.
  
Some menu choices grant an astral [[SRD:Construct Type|construct]] the ability to manifest specific [[SRD:Powers|powers]] as [[SRD:Psionic Subtype|psi-like abilities]]. Unless using the ability is a [[SRD:Free Actions|free action]], an astral [[SRD:Construct Type|construct]] manifesting such a power does so as a [[SRD:Standard Actions|standard action]] that provokes [[SRD:Attacks of Opportunity|attacks of opportunity]]. All such [[SRD:Powers|powers]] have a [[SRD:Manifester Level|manifester level]] equal to the astral [[SRD:Construct Type|construct]]’s [[SRD:Hit Dice|Hit Dice]] or the creator’s [[SRD:Manifester Level|manifester level]], whichever is lower.
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Some menu choices grant an astral construct the ability to manifest specific [[SRD:Powers|powers]] as [[SRD:Psionic Subtype|psi-like abilities]]. Unless using the ability is a [[SRD:Free Actions|free action]], an astral construct manifesting such a power does so as a [[SRD:Standard Actions|standard action]] that provokes [[SRD:Attacks of Opportunity|attacks of opportunity]]. All such [[SRD:Powers|powers]] have a [[SRD:Manifester Level|manifester level]] equal to the astral construct’s [[SRD:Hit Dice|Hit Dice]] or the creator’s [[SRD:Manifester Level|manifester level]], whichever is lower.
  
An astral [[SRD:Construct Type|construct]] does not need to meet the prerequisites for a [[SRD:Feats|feat]] granted by a menu choice.  
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An astral construct does not need to meet the prerequisites for a [[SRD:Feats|feat]] granted by a menu choice.  
  
 
===Astral [[SRD:Construct Type|Construct]] Menu A===
 
===Astral [[SRD:Construct Type|Construct]] Menu A===
  
A manifester creating a 1st-level, 2nd-level, or 3rd-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu.
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A manifester creating a 1st-level, 2nd-level, or 3rd-level astral construct can choose one special ability from this menu.
  
'''Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 5 [[SRD:Hit Points|hit points]].
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'''Buff ([[SRD:Ex|Ex]]):''' The astral construct gains an extra 5 [[SRD:Hit Points|hit points]].
  
'''Celerity ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s land speed is increased by 10 feet.
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'''Celerity ([[SRD:Ex|Ex]]):''' The astral construct’s land speed is increased by 10 feet.
  
'''[[SRD:Cleave|Cleave]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Cleave|Cleave]] [[SRD:Feats|feat]].  
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'''[[SRD:Cleave|Cleave]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Cleave|Cleave]] [[SRD:Feats|feat]].  
  
'''Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +1 deflection bonus to [[SRD:Armor Class|Armor Class]].
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'''Deflection ([[SRD:Ex|Ex]]):''' The astral construct gains a +1 deflection bonus to [[SRD:Armor Class|Armor Class]].
  
'''Fly ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has physical wings and a fly speed of 20 feet (average).
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'''Fly ([[SRD:Ex|Ex]]):''' The astral construct has physical wings and a fly speed of 20 feet (average).
  
'''[[SRD:Improved Bull Rush|Improved Bull Rush]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Bull Rush|Improved Bull Rush]] [[SRD:Feats|feat]].
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'''[[SRD:Improved Bull Rush|Improved Bull Rush]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Improved Bull Rush|Improved Bull Rush]] [[SRD:Feats|feat]].
  
'''Improved Slam Attack ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Natural Attack|Improved Natural Attack]] [[SRD:Feats|feat]].
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'''Improved Slam Attack ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Improved Natural Attack|Improved Natural Attack]] [[SRD:Feats|feat]].
  
'''[[SRD:Mobility|Mobility]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Mobility|Mobility]] [[SRD:Feats|feat]].
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'''[[SRD:Mobility|Mobility]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Mobility|Mobility]] [[SRD:Feats|feat]].
  
'''[[SRD:Power Attack|Power Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Power Attack|Power Attack]] [[SRD:Feats|feat]].
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'''[[SRD:Power Attack|Power Attack]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Power Attack|Power Attack]] [[SRD:Feats|feat]].
  
'''Resistance ([[SRD:Ex|Ex]]):''' Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral [[SRD:Construct Type|construct]] gains resistance 5 against that energy type.
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'''Resistance ([[SRD:Ex|Ex]]):''' Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral construct gains resistance 5 against that energy type.
  
'''[[SRD:Swim Skill|Swim]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] is streamlined and shark like, and gains a swim speed of 30 feet.
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'''[[SRD:Swim Skill|Swim]] ([[SRD:Ex|Ex]]):''' The astral construct is streamlined and shark like, and gains a swim speed of 30 feet.
  
'''Trip ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] hits with a slam attack, it can attempt to trip the opponent as a [[SRD:Free Actions|free action]] without making a [[SRD:Touch Attack|touch attack]] or provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If the attempt fails, the opponent cannot react to trip the astral [[SRD:Construct Type|construct]].
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'''Trip ([[SRD:Ex|Ex]]):''' If the astral construct hits with a slam attack, it can attempt to trip the opponent as a [[SRD:Free Actions|free action]] without making a [[SRD:Touch Attack|touch attack]] or provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If the attempt fails, the opponent cannot react to trip the astral construct.
  
 
===Astral [[SRD:Construct Type|Construct]] Menu B===
 
===Astral [[SRD:Construct Type|Construct]] Menu B===
  
A manifester creating a 4th-level, 5th-level, or 6th-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu. Alternatively, the [[SRD:Construct Type|construct]] can have two [[SRD:Special Abilities Overview|special abilities]] from Menu A.
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A manifester creating a 4th-level, 5th-level, or 6th-level astral construct can choose one special ability from this menu. Alternatively, the construct can have two [[SRD:Special Abilities Overview|special abilities]] from Menu A.
  
'''Energy Touch ([[SRD:Ex|Ex]]):''' If you are a kineticist <span class="errata">with the [[SRD:Expanded Knowledge|Expanded Knowledge]] [[SRD:Feats|feat]] tied to this power</span>, the astral [[SRD:Construct Type|construct]]’s physical attacks are wreathed in <s>your energy type </s><span class="errata">an energy type of your choice (acid, cold, electricity, or fire), dealing an extra 1d6 points of energy damage. <s>If you are not a kineticist </s><span class="errata">Otherwise</span>, the astral [[SRD:Construct Type|construct]] <span class="errata">you manifest</span> deals an extra 1d4 points of damage of an energy type you choose (fire, cold, acid, or electricity)<s> when you manifest the [[SRD:Construct Type|construct]]</s>.
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'''Energy Touch ([[SRD:Ex|Ex]]):''' If you are a kineticist <span class="errata">with the [[SRD:Expanded Knowledge|Expanded Knowledge]] [[SRD:Feats|feat]] tied to this power</span>, the astral construct’s physical attacks are wreathed in <s>your energy type </s><span class="errata">an energy type of your choice (acid, cold, electricity, or fire), dealing an extra 1d6 points of energy damage. <s>If you are not a kineticist </s><span class="errata">Otherwise</span>, the astral construct <span class="errata">you manifest</span> deals an extra 1d4 points of damage of an energy type you choose (fire, cold, acid, or electricity)<s> when you manifest the construct</s>.
  
'''Extra Attack:''' If the astral [[SRD:Construct Type|construct]] is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on [[SRD:Attack Damage|damage rolls]] for each attack is equal to its [[SRD:Strength|Strength]] modifier, not its [[SRD:Strength|Strength]] modifier x 1-1/2. If the astral [[SRD:Construct Type|construct]] is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged.  
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'''Extra Attack:''' If the astral construct is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on [[SRD:Attack Damage|damage rolls]] for each attack is equal to its [[SRD:Strength|Strength]] modifier, not its [[SRD:Strength|Strength]] modifier x 1-1/2. If the astral construct is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged.  
  
'''[[SRD:Fast Healing|Fast Healing]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] heals 2 [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. It is still immediately destroyed when it reaches 0 [[SRD:Hit Points|hit points]].
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'''[[SRD:Fast Healing|Fast Healing]] ([[SRD:Ex|Ex]]):''' The astral construct heals 2 [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. It is still immediately destroyed when it reaches 0 [[SRD:Hit Points|hit points]].
  
'''Heavy Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +4 deflection bonus to [[SRD:Armor Class|Armor Class]].
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'''Heavy Deflection ([[SRD:Ex|Ex]]):''' The astral construct gains a +4 deflection bonus to [[SRD:Armor Class|Armor Class]].
  
'''Improved Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 15 [[SRD:Hit Points|hit points]].
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'''Improved Buff ([[SRD:Ex|Ex]]):''' The astral construct gains an extra 15 [[SRD:Hit Points|hit points]].
  
'''[[SRD:Improved Critical|Improved Critical]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Critical|Improved Critical]] [[SRD:Feats|feat]] with its slam attacks.
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'''[[SRD:Improved Critical|Improved Critical]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Improved Critical|Improved Critical]] [[SRD:Feats|feat]] with its slam attacks.
  
'''Improved [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s surface forms a hard carapace and provides an additional 3 points of [[SRD:Damage Reduction|damage reduction]] (or [[SRD:Damage Reduction|damage reduction]] 3/magic if it does not already have [[SRD:Damage Reduction|damage reduction]]).
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'''Improved [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral construct’s surface forms a hard carapace and provides an additional 3 points of [[SRD:Damage Reduction|damage reduction]] (or [[SRD:Damage Reduction|damage reduction]] 3/magic if it does not already have [[SRD:Damage Reduction|damage reduction]]).
  
'''Improved Fly ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has physical wings and a fly speed of 40 feet (average).
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'''Improved Fly ([[SRD:Ex|Ex]]):''' The astral construct has physical wings and a fly speed of 40 feet (average).
  
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, the [[SRD:Construct Type|construct]] must hit with its slam attack. A [[SRD:Construct Type|construct]] can use this ability only on a target that is at least one size smaller than itself.  
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'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, the construct must hit with its slam attack. A construct can use this ability only on a target that is at least one size smaller than itself.  
  
Improved [[SRD:Swim Skill|Swim]]: The astral [[SRD:Construct Type|construct]] is streamlined and sharklike, and gains a swim speed of 60 feet.
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Improved [[SRD:Swim Skill|Swim]]: The astral construct is streamlined and sharklike, and gains a swim speed of 60 feet.
  
'''Muscle ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +4 bonus to its [[SRD:Strength|Strength]] score.
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'''Muscle ([[SRD:Ex|Ex]]):''' The astral construct gains a +4 bonus to its [[SRD:Strength|Strength]] score.
  
'''[[SRD:Poison|Poison]] Touch ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] hits with a [[SRD:Melee Attack|melee attack]], the target must make an initial [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 10 + 1/2 astral [[SRD:Construct Type|construct]]’s [[SRD:Hit Dice|HD]] + astral [[SRD:Construct Type|construct]]’s [[SRD:Charisma|Cha]] modifier) or take 1 point of [[SRD:Constitution|Constitution]] damage. One minute later, the target must save again or take 1d2 points of [[SRD:Constitution|Constitution]] damage.
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'''[[SRD:Poison|Poison]] Touch ([[SRD:Ex|Ex]]):''' If the astral construct hits with a [[SRD:Melee Attack|melee attack]], the target must make an initial [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 10 + 1/2 astral construct’s [[SRD:Hit Dice|HD]] + astral construct’s [[SRD:Charisma|Cha]] modifier) or take 1 point of [[SRD:Constitution|Constitution]] damage. One minute later, the target must save again or take 1d2 points of [[SRD:Constitution|Constitution]] damage.
  
'''[[SRD:Pounce|Pounce]] ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] [[SRD:Charge|charges]] a foe, it can make a full attack.  
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'''[[SRD:Pounce|Pounce]] ([[SRD:Ex|Ex]]):''' If the astral construct [[SRD:Charge|charges]] a foe, it can make a full attack.  
  
'''Smite ([[SRD:Su|Su]]):''' Once per day the astral [[SRD:Construct Type|construct]] can make one attack that deals extra damage equal to its [[SRD:Hit Dice|Hit Dice]].
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'''Smite ([[SRD:Su|Su]]):''' Once per day the astral construct can make one attack that deals extra damage equal to its [[SRD:Hit Dice|Hit Dice]].
  
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' As a [[SRD:Standard Actions|standard action]] during its turn each [[SRD:Round|round]], a Large or larger astral [[SRD:Construct Type|construct]] can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its [[SRD:Strength|Str]] modifier. The target can attempt a [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 10 + 1/2 astral [[SRD:Construct Type|construct]]’s [[SRD:Hit Dice|Hit Dice]] + astral [[SRD:Construct Type|construct]]’s [[SRD:Strength|Str]] modifier) to negate the damage, or it can instead choose to make an [[SRD:Attacks of Opportunity|attack of opportunity]] at a –4 penalty.
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'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' As a [[SRD:Standard Actions|standard action]] during its turn each [[SRD:Round|round]], a Large or larger astral construct can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its [[SRD:Strength|Str]] modifier. The target can attempt a [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 10 + 1/2 astral construct’s [[SRD:Hit Dice|Hit Dice]] + astral construct’s [[SRD:Strength|Str]] modifier) to negate the damage, or it can instead choose to make an [[SRD:Attacks of Opportunity|attack of opportunity]] at a –4 penalty.
  
 
===Astral [[SRD:Construct Type|Construct]] Menu C===
 
===Astral [[SRD:Construct Type|Construct]] Menu C===
  
A manifester creating a 7th-level, 8th-level, or 9th-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu. Alternatively, the astral [[SRD:Construct Type|construct]] can have two [[SRD:Special Abilities Overview|special abilities]] from Menu B. (One or both of the Menu B choices can be swapped for two choices from Menu A.)
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A manifester creating a 7th-level, 8th-level, or 9th-level astral construct can choose one special ability from this menu. Alternatively, the astral construct can have two [[SRD:Special Abilities Overview|special abilities]] from Menu B. (One or both of the Menu B choices can be swapped for two choices from Menu A.)
  
'''[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has [[SRD:Blindsight and Blindsense#Blindsight (Ex)|blindsight]] out to 60 feet.
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'''[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] ([[SRD:Ex|Ex]]):''' The astral construct has [[SRD:Blindsight and Blindsense#Blindsight (Ex)|blindsight]] out to 60 feet.
  
'''Concussion (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Concussion Blast|concussion blast]]'' ([[SRD:Manifester Level|manifester level]] 7th) as a [[SRD:Free Actions|free action]] once per [[SRD:Round|round]].
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'''Concussion (<s>Sp </s><span class="errata">Ps</span>):''' The astral construct can manifest ''[[SRD:Concussion Blast|concussion blast]]'' ([[SRD:Manifester Level|manifester level]] 7th) as a [[SRD:Free Actions|free action]] once per [[SRD:Round|round]].
  
'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has the [[SRD:Improved Grab|improved grab]] ability with its slam attack. In addition, on a successful [[SRD:Grapple|grapple check]], the astral [[SRD:Construct Type|construct]] deals damage equal to its slam damage.
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'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' The astral construct has the [[SRD:Improved Grab|improved grab]] ability with its slam attack. In addition, on a successful [[SRD:Grapple|grapple check]], the astral construct deals damage equal to its slam damage.
  
'''Dimension Slide (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Dimension Slide|dimension slide]]'' ([[SRD:Manifester Level|manifester level]] equal to [[SRD:Hit Dice|Hit Dice]]) as a [[SRD:Move Actions|move action]] once per [[SRD:Round|round]].
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'''Dimension Slide (<s>Sp </s><span class="errata">Ps</span>):''' The astral construct can manifest ''[[SRD:Dimension Slide|dimension slide]]'' ([[SRD:Manifester Level|manifester level]] equal to [[SRD:Hit Dice|Hit Dice]]) as a [[SRD:Move Actions|move action]] once per [[SRD:Round|round]].
  
'''Energy Bolt (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Energy Bolt|energy bolt]]'' ([[SRD:Manifester Level|manifester level]] 8th) as a [[SRD:Standard Actions|standard action]] once per [[SRD:Round|round]]. The creator sets the energy type that the astral [[SRD:Construct Type|construct]] can manifest when he creates it.  
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'''Energy Bolt (<s>Sp </s><span class="errata">Ps</span>):''' The astral construct can manifest ''[[SRD:Energy Bolt|energy bolt]]'' ([[SRD:Manifester Level|manifester level]] 8th) as a [[SRD:Standard Actions|standard action]] once per [[SRD:Round|round]]. The creator sets the energy type that the astral construct can manifest when he creates it.  
  
'''Extra Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 30 [[SRD:Hit Points|hit points]].
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'''Extra Buff ([[SRD:Ex|Ex]]):''' The astral construct gains an extra 30 [[SRD:Hit Points|hit points]].
  
'''Extreme [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s surface forms hard, armor-like plates and provides an additional 6 points of [[SRD:Damage Reduction|damage reduction]].
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'''Extreme [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral construct’s surface forms hard, armor-like plates and provides an additional 6 points of [[SRD:Damage Reduction|damage reduction]].
  
'''Extreme Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +8 deflection bonus to [[SRD:Armor Class|Armor Class]].
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'''Extreme Deflection ([[SRD:Ex|Ex]]):''' The astral construct gains a +8 deflection bonus to [[SRD:Armor Class|Armor Class]].
  
'''Natural Invisibility ([[SRD:Su|Su]]):''' The astral [[SRD:Construct Type|construct]] is constantly [[SRD:Invisible|invisible]], even when attacking. This ability is inherent and not subject to the ''[[SRD:Invisibility Purge|invisibility purge]]'' spell.
+
'''Natural Invisibility ([[SRD:Su|Su]]):''' The astral construct is constantly [[SRD:Invisible|invisible]], even when attacking. This ability is inherent and not subject to the ''[[SRD:Invisibility Purge|invisibility purge]]'' spell.
  
'''Power Resistance ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains power resistance equal to 10 + its [[SRD:Hit Dice|Hit Dice]].
+
'''Power Resistance ([[SRD:Ex|Ex]]):''' The astral construct gains power resistance equal to 10 + its [[SRD:Hit Dice|Hit Dice]].
  
'''Rend ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] makes claw attacks instead of slam attacks (it deals the same amount of damage as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An astral [[SRD:Construct Type|construct]] that hits the same opponent with two claw attacks in the same [[SRD:Round|round]] rends its foe, which deals extra damage equal to 2d6 + 1-1/2 times its [[SRD:Strength|Str]] modifier.
+
'''Rend ([[SRD:Ex|Ex]]):''' The astral construct makes claw attacks instead of slam attacks (it deals the same amount of damage as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An astral construct that hits the same opponent with two claw attacks in the same [[SRD:Round|round]] rends its foe, which deals extra damage equal to 2d6 + 1-1/2 times its [[SRD:Strength|Str]] modifier.
  
'''[[SRD:Spring Attack|Spring Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Spring Attack|Spring Attack]] [[SRD:Feats|feat]].
+
'''[[SRD:Spring Attack|Spring Attack]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Spring Attack|Spring Attack]] [[SRD:Feats|feat]].
  
'''[[SRD:Whirlwind Attack|Whirlwind Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Whirlwind Attack|Whirlwind Attack]] [[SRD:Feats|feat]].
+
'''[[SRD:Whirlwind Attack|Whirlwind Attack]] ([[SRD:Ex|Ex]]):''' The astral construct gains the [[SRD:Whirlwind Attack|Whirlwind Attack]] [[SRD:Feats|feat]].
  
 
===1st-Level Astral Construct===
 
===1st-Level Astral Construct===
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* [[SRD:9th-Level Astral Construct|9th-Level Astral Construct]]
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Latest revision as of 01:23, 23 July 2011

This material is published under the OGL

Astral Construct[edit]

Astral constructs are brought into being by the metacreativity power astral construct. They are formed from raw ectoplasm (a portion of the astral medium drawn into the Material Plane). The power points spent by the construct’s creator during the manifestation of the power determine the level of the astral construct created. However, even astral constructs of the same level vary somewhat from each other, depending on the whims of their creators.

Combat[edit]

Astral constructs act as directed by their creators. As a free action, a construct’s manifester can direct the construct to attack particular enemies, use specific tactics or powers, perform other actions, or do nothing at all. The construct does exactly what its creator directs it to do.

An astral construct generally appears as an animate clump of ectoplasm with a vaguely humanoid shape, but the manifester can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “construct sculpture” is determined by a Craft (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a construct that looks like a specific individual. No matter how high the Craft (sculpting) check result, though, an astral construct’s appearance can’t hide the otherworldly material from which it is formed.

Construct Traits: An astral construct has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigued, exhausted, or energy drain. It cannot heal damage, but it can be repaired.

Special Abilities: Every time an astral construct is created, the manifester can choose to apply one special ability to the construct. When the manifester begins to manifest the astral construct power, he chooses one or more special abilities from a menu of abilities appropriate to that level of astral construct.

Creating an Astral Construct[edit]

When manifesting the astral construct power, the manifester assembles the desired creature from a menu of choices, as specified in the construct’s statistics block. A manifester can always substitute two choices from a lesser menu for one of its given abilities. Multiple selections of the same menu choice do not stack unless the ability specifically notes that stacking is allowed.

Some menu choices grant an astral construct the ability to manifest specific powers as psi-like abilities. Unless using the ability is a free action, an astral construct manifesting such a power does so as a standard action that provokes attacks of opportunity. All such powers have a manifester level equal to the astral construct’s Hit Dice or the creator’s manifester level, whichever is lower.

An astral construct does not need to meet the prerequisites for a feat granted by a menu choice.

Astral Construct Menu A[edit]

A manifester creating a 1st-level, 2nd-level, or 3rd-level astral construct can choose one special ability from this menu.

Buff (Ex): The astral construct gains an extra 5 hit points.

Celerity (Ex): The astral construct’s land speed is increased by 10 feet.

Cleave (Ex): The astral construct gains the Cleave feat.

Deflection (Ex): The astral construct gains a +1 deflection bonus to Armor Class.

Fly (Ex): The astral construct has physical wings and a fly speed of 20 feet (average).

Improved Bull Rush (Ex): The astral construct gains the Improved Bull Rush feat.

Improved Slam Attack (Ex): The astral construct gains the Improved Natural Attack feat.

Mobility (Ex): The astral construct gains the Mobility feat.

Power Attack (Ex): The astral construct gains the Power Attack feat.

Resistance (Ex): Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral construct gains resistance 5 against that energy type.

Swim (Ex): The astral construct is streamlined and shark like, and gains a swim speed of 30 feet.

Trip (Ex): If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct.

Astral Construct Menu B[edit]

A manifester creating a 4th-level, 5th-level, or 6th-level astral construct can choose one special ability from this menu. Alternatively, the construct can have two special abilities from Menu A.

Energy Touch (Ex): If you are a kineticist with the Expanded Knowledge feat tied to this power, the astral construct’s physical attacks are wreathed in your energy type an energy type of your choice (acid, cold, electricity, or fire), dealing an extra 1d6 points of energy damage. If you are not a kineticist Otherwise, the astral construct you manifest deals an extra 1d4 points of damage of an energy type you choose (fire, cold, acid, or electricity) when you manifest the construct.

Extra Attack: If the astral construct is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on damage rolls for each attack is equal to its Strength modifier, not its Strength modifier x 1-1/2. If the astral construct is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged.

Fast Healing (Ex): The astral construct heals 2 hit points each round. It is still immediately destroyed when it reaches 0 hit points.

Heavy Deflection (Ex): The astral construct gains a +4 deflection bonus to Armor Class.

Improved Buff (Ex): The astral construct gains an extra 15 hit points.

Improved Critical (Ex): The astral construct gains the Improved Critical feat with its slam attacks.

Improved Damage Reduction (Ex): The astral construct’s surface forms a hard carapace and provides an additional 3 points of damage reduction (or damage reduction 3/magic if it does not already have damage reduction).

Improved Fly (Ex): The astral construct has physical wings and a fly speed of 40 feet (average).

Improved Grab (Ex): To use this ability, the construct must hit with its slam attack. A construct can use this ability only on a target that is at least one size smaller than itself.

Improved Swim: The astral construct is streamlined and sharklike, and gains a swim speed of 60 feet.

Muscle (Ex): The astral construct gains a +4 bonus to its Strength score.

Poison Touch (Ex): If the astral construct hits with a melee attack, the target must make an initial Fortitude save (DC 10 + 1/2 astral construct’s HD + astral construct’s Cha modifier) or take 1 point of Constitution damage. One minute later, the target must save again or take 1d2 points of Constitution damage.

Pounce (Ex): If the astral construct charges a foe, it can make a full attack.

Smite (Su): Once per day the astral construct can make one attack that deals extra damage equal to its Hit Dice.

Trample (Ex): As a standard action during its turn each round, a Large or larger astral construct can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its Str modifier. The target can attempt a Reflex save (DC 10 + 1/2 astral construct’s Hit Dice + astral construct’s Str modifier) to negate the damage, or it can instead choose to make an attack of opportunity at a –4 penalty.

Astral Construct Menu C[edit]

A manifester creating a 7th-level, 8th-level, or 9th-level astral construct can choose one special ability from this menu. Alternatively, the astral construct can have two special abilities from Menu B. (One or both of the Menu B choices can be swapped for two choices from Menu A.)

Blindsight (Ex): The astral construct has blindsight out to 60 feet.

Concussion (Sp Ps): The astral construct can manifest concussion blast (manifester level 7th) as a free action once per round.

Constrict (Ex): The astral construct has the improved grab ability with its slam attack. In addition, on a successful grapple check, the astral construct deals damage equal to its slam damage.

Dimension Slide (Sp Ps): The astral construct can manifest dimension slide (manifester level equal to Hit Dice) as a move action once per round.

Energy Bolt (Sp Ps): The astral construct can manifest energy bolt (manifester level 8th) as a standard action once per round. The creator sets the energy type that the astral construct can manifest when he creates it.

Extra Buff (Ex): The astral construct gains an extra 30 hit points.

Extreme Damage Reduction (Ex): The astral construct’s surface forms hard, armor-like plates and provides an additional 6 points of damage reduction.

Extreme Deflection (Ex): The astral construct gains a +8 deflection bonus to Armor Class.

Natural Invisibility (Su): The astral construct is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Power Resistance (Ex): The astral construct gains power resistance equal to 10 + its Hit Dice.

Rend (Ex): The astral construct makes claw attacks instead of slam attacks (it deals the same amount of damage as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An astral construct that hits the same opponent with two claw attacks in the same round rends its foe, which deals extra damage equal to 2d6 + 1-1/2 times its Str modifier.

Spring Attack (Ex): The astral construct gains the Spring Attack feat.

Whirlwind Attack (Ex): The astral construct gains the Whirlwind Attack feat.

1st-Level Astral Construct[edit]

1st-Level Astral Construct
Size/Type: Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flat-footed 16
Base Attack/Grapple: +2/–1
Attack: Slam +3 melee (1d4+3)
Full Attack: Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


2nd-Level Astral Construct[edit]

2nd-Level Astral Construct
Size/Type: Medium Construct
Hit Dice: 2d10+20 (31 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16
Base Attack/Grapple: +3/+4
Attack: Slam +4 melee (1d6+4)
Full Attack: Slam +4 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 17, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


3rd-Level Astral Construct[edit]

3rd-Level Astral Construct
Size/Type: Medium Construct
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +4/+7
Attack: Slam +7 melee (1d6+7)
Full Attack: Slam +7 melee (1d6+7)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 21, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


4th-Level Astral Construct[edit]

4th-Level Astral Construct
Size/Type: Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple: +5/+10
Attack: Slam +10 melee (1d6+10)
Full Attack: Slam +10 melee (1d6+10)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: One ability from Menu B, construct traits, darkvision 60 ft., low-light vision
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 25, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


5th-Level Astral Construct[edit]

Size/Type: Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 23 (+1 Dex, +13 natural, –1 size), touch 10, flat-footed 22
Base Attack/Grapple: +7/+18
Attack: Slam +13 melee (1d8+9)
Full Attack: 2 slams +13 melee (1d8+9)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: One ability from Menu B, construct traits, damage reduction 5/magic, darkvision 60 ft., low-light vision
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 29, Dex 13, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


6th-Level Astral Construct[edit]

6th-Level Astral Construct
Size/Type: Large Construct
Hit Dice: 10d10+30 (85 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 25 (+1 Dex, +15 natural, –1 size), touch 10, flat-footed 24
Base Attack/Grapple: +9/+22
Attack: Slam +17 melee (1d8+11)
Full Attack: 2 slams +17 melee (1d8+11)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: One ability from Menu B, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 33, Dex 13, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

7th-Level Astral Construct[edit]

7th-Level Astral Construct
Size/Type: Large Construct
Hit Dice: 13d10+30 (101 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 27 (+1 Dex, +17 natural, –1 size), touch 10, flat-footed 26
Base Attack/Grapple: +11/+25
Attack: Slam +20 melee (1d8+12)
Full Attack: 2 slams +20 melee (1d8+12)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: One ability from Menu C, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +5, Will +4
Abilities: Str 35, Dex 13, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

8th-Level Astral Construct[edit]

8th-Level Astral Construct
Size/Type: Large Construct
Hit Dice: 16d10+30 (118 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 29 (+1 Dex, +19 natural, –1 size), touch 10, flat-footed 28
Base Attack/Grapple: +14/+30
Attack: Slam +25 melee (1d8+14)
Full Attack: 2 slams +25 melee (1d8+14)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: One ability from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Saves: Fort +5, Ref +6, Will +5
Abilities: Str 39, Dex 13, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

9th-Level Astral Construct[edit]

9th-Level Astral Construct
Size/Type: Huge Construct
Hit Dice: 19d10+40 (144 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 33 (+25 natural, –2 size), touch 8, flat-footed 33
Base Attack/Grapple: +16/+38
Attack: Slam +28 melee (2d6+16)
Full Attack: 2 slams +28 melee (2d6+16)
Space/Reach: 15 ft./15 ft.
Special Attacks:
Special Qualities: Two abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 43, Dex 11, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

See Also:[edit]




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Facts about "Astral Construct"
AlignmentAlways neutral +
Challenge Rating1/2 +, 1 +, 2 +, 3 +, 5 +, 7 +, 8 +, 9 + and 10 +
EnvironmentAny +
Level Adjustment+
SizeSmall +, Medium +, Large + and Huge +
TitleAstral Construct +
TypeConstruct +