Difference between revisions of "SRD:Balance Skill"

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|  style="text-align: left;" |7–12 inches wide  || 10  ||  style="text-align: left;" |Uneven flagstone  || 10<sup>2</sup>  
 
|  style="text-align: left;" |7–12 inches wide  || 10  ||  style="text-align: left;" |Uneven flagstone  || 10<sup>2</sup>  
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|  style="text-align: left;" |2–6 inches wide  || 15  ||  style="text-align: left;" |Hewn stone floor  || 10<sup>2</sup>  
 
|  style="text-align: left;" |2–6 inches wide  || 15  ||  style="text-align: left;" |Hewn stone floor  || 10<sup>2</sup>  
 
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| align="left" | 1–2 inches wide||20  
 
| align="left" | 1–2 inches wide||20  
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| align="left" | Up to 1 inch wide||40  
 
| align="left" | Up to 1 inch wide||40  
 
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| align="left" | Hair-thin||60  
 
| align="left" | Hair-thin||60  
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| align="left" | Liquid<sup>1</sup>||90  
 
| align="left" | Liquid<sup>1</sup>||90  
 
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|  style="text-align: left;" |Lightly obstructed  || +2  
 
|  style="text-align: left;" |Lightly obstructed  || +2  
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| style="text-align: left;" |Severely obstructed  || +5  
 
| style="text-align: left;" |Severely obstructed  || +5  
 
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|  style="text-align: left;" |Lightly slippery || +2  
 
|  style="text-align: left;" |Lightly slippery || +2  
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|  style="text-align: left;" |Severely slippery  || +5  
 
|  style="text-align: left;" |Severely slippery  || +5  
 
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Revision as of 15:04, 14 August 2009

This material is published under the OGL

Balance (Dex; Armor Check Penalty)

Check

You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

Narrow Surface Balance DC1 Difficult Surface Balance DC1
7–12 inches wide 10 Uneven flagstone 102
2–6 inches wide 15 Hewn stone floor 102
Less than 2 inches wide 20 Sloped or angled floor 102
  1. Add modifiers from Narrow Surface Modifiers, below, as appropriate.
  2. Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.
Epic Surface DC
1–2 inches wide 20
Up to 1 inch wide 40
Hair-thin 60
Liquid1 90
Cloud 120
  1. Includes any other surface that couldn’t support the character’s weight, such as a fragile branch.

Narrow Surface Modifiers

Surface DC Modifier1
Lightly obstructed +2
Severely obstructed +5
Lightly slippery +2
Severely slippery +5
Sloped or angled +2
  1. Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.
Being Attacked while Balancing

You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

Accelerated Movement

You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.

Action

None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.

Special

If you have the Agile feat, you get a +2 bonus on Balance checks.

Synergy

If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.



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Facts about "Balance Skill"
TitleBalance Skill +