Difference between revisions of "SRD:Cause Fear"
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| name=Cause Fear | | name=Cause Fear | ||
| school=Necromancy | | school=Necromancy | ||
− | | desc= | + | | desc=Fear, Mind-Affecting |
| lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Death Domain|Death]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | | lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Death Domain|Death]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | ||
| comp=V, S | | comp=V, S | ||
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Revision as of 03:58, 19 February 2011
This material is published under the OGL |
Necromancy [Fear, Mind-Affecting] | |
Level: | Blg 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature with 5 or fewer HD |
Duration: | 1d4 rounds or 1 round; see text |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.
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