Difference between revisions of "SRD:Cause Fear"
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m (1 revision: SRD dump attempt 2) |
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− | {{Spell | + | {{3.5e Spell |
| name=Cause Fear | | name=Cause Fear | ||
− | | school= | + | | school=Necromancy |
| desc=[[SRD:Fear Effect|Fear]], [[SRD:Mind-Affecting Effect|Mind-Affecting]] | | desc=[[SRD:Fear Effect|Fear]], [[SRD:Mind-Affecting Effect|Mind-Affecting]] | ||
| lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Death Domain|Death]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | | lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Death Domain|Death]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 |
Revision as of 02:49, 9 January 2010
This material is published under the OGL |
Necromancy [Fear, Mind-Affecting] | |
Level: | Blg 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature with 5 or fewer HD |
Duration: | 1d4 rounds or 1 round; see text |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.
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