Difference between revisions of "SRD:Chain Lightning"
m (Text replace - "Electricity" to "Electricity") |
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| desc=Electricity | | desc=Electricity | ||
− | | lvl=[[SRD:Air Domain|Air]] 6, | + | | lvl=[[SRD:Air Domain|Air]] 6, Sorcerer/Wizard 6 |
| comp=V, S, F | | comp=V, S, F | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
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Latest revision as of 06:27, 10 April 2011
This material is published under the OGL |
Evocation [Electricity] | |
Level: | Air 6, Sorcerer/Wizard 6 |
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Components: | V, S, F |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Targets: | One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
Focus: A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.
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