SRD:Chain Shirt

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Disambiguation.png This article is about Chain Shirt
For other uses of Chain Shirt, see Chain Shirt (disambiguation).
This material is published under the OGL
Chain Shirt (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 100 gp 200 gp +4 12.5 lb. 20
Medium 100 gp 200 gp +4 25 lb. 20
Non-Standard Sizes
Fine 50 gp 100 gp +2 2.5 lb. 20
Diminutive 50 gp 100 gp +2 2.5 lb. 20
Tiny 50 gp 100 gp +2 2.5 lb. 20
Large 200 gp 400 gp +4 50 lb. 20
Huge 400 gp 800 gp +4 125 lb. 20
Gargantuan 800 gp 1600 gp +4 200 lb. 20
Colossal 1600 gp 3200 gp +4 300 lb. 20
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+4 −2 20% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Description/Notes[edit]

A chain shirt comes with a steel cap.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Chain Shirt Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 250 gp 10 20 -
Adamantine 5100 gp 20 26 Grants wearer DR 1/-
Crystal, Deep 2100 gp 10 20 Does not rust
Crystal, Mundane 250 gp 8 16 Does not rust
Mithral 1100 gp 15 20 Half weight,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentArmor