SRD:Chainmail

From Dungeons and Dragons Wiki
Revision as of 18:57, 26 September 2016 by Rlyehable (talk | contribs) (ambiguous tag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Disambiguation.png This article is about Chain Mail
For other uses of Chain Mail, see Chain Mail (disambiguation).
This material is published under the OGL
Chainmail (Medium)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 150 gp 300 gp +5 20 lb. 25
Medium 150 gp 300 gp +5 40 lb. 25
Non-Standard Sizes
Fine 75 gp 150 gp +2 4 lb. 25
Diminutive 75 gp 150 gp +2 4 lb. 25
Tiny 75 gp 150 gp +2 4 lb. 25
Large 300 gp 600 gp +5 80 lb. 25
Huge 600 gp 1200 gp +5 200 lb. 25
Gargantuan 1200 gp 2400 gp +5 320 lb. 25
Colossal 2400 gp 4800 gp +5 480 lb. 25
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+2 −5 30% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Description/Notes[edit]

The suit includes gauntlets.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Chainmail Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 300 gp 10 25 -
Adamantine 10150 gp 20 33 Grants wearer DR 2/-
Crystal, Deep 4150 gp 10 25 Does not rust
Crystal, Mundane 300 gp 8 20 Does not rust
Mithral 4150 gp 15 25 Half weight,
Treated as light armor,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentArmor