Difference between revisions of "SRD:Charisma"

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Any [[SRD:Creature|creature]] capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Charisma score also has no [[SRD:Wisdom|Wisdom]] score.
 
Any [[SRD:Creature|creature]] capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Charisma score also has no [[SRD:Wisdom|Wisdom]] score.
  
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Latest revision as of 23:57, 2 October 2014

This material is published under the OGL

Charisma (Cha)[edit]

Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

You apply your character’s Charisma modifier to:

  • Checks that represent attempts to influence others.

Sorcerers and bards get bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spell’s level.

Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a creature. Anything without a Charisma score also has no Wisdom score.


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Facts about "Charisma"
TitleCharisma +