Difference between revisions of "SRD:Dwarves, Gray—Duergar (Race)"

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</noinclude>* {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|–4 Charisma}}.
 
</noinclude>* {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|–4 Charisma}}.
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Dwarf Subtype|Dwarf}}) or {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Dwarf Subtype|Dwarf}}, {{Property Link|Subtype|SRD:Psionic Subtype|Psionic}}): Only psionic duergar have the [[SRD:Psionic Subtype]].
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* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Dwarf Subtype|Dwarf}}) or [[SRD:Humanoid Type|Humanoid]] ([[SRD:Dwarf Subtype|Dwarf]], {{Property Link|Subtype|SRD:Psionic Subtype|Psionic}}): Only psionic duergar have the [[SRD:Psionic Subtype|Psionic Subtype]].
* [[Size::Medium]]: As [[SRD:Medium|Medium]] creatures, duergar have no special bonuses or penalties due to their size.
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* {{Racial Size|Medium|duergar}}
* Duergar [[SRD:Base Land Speed|base land speed]] is 20 feet. However, gray dwarves can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
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* Duergar [[SRD:Base Land Speed|base land speed]] is 20 feet. However, duergar can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
* [[SRD:Darkvision|Darkvision]] out to 120 feet.
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* {{3.5e Darkvision|duergar|120}}
 
* Immunity to [[SRD:Paralyzed|paralysis]], [[SRD:Phantasm Subschool|phantasms]], and [[SRD:Poisons|poison]].
 
* Immunity to [[SRD:Paralyzed|paralysis]], [[SRD:Phantasm Subschool|phantasms]], and [[SRD:Poisons|poison]].
 
* +2 racial bonus on saves against spells and spell-like effects.<includeonly> *Not reflected in the saving throw numbers given here.</includeonly>
 
* +2 racial bonus on saves against spells and spell-like effects.<includeonly> *Not reflected in the saving throw numbers given here.</includeonly>
 
* Stability: Duergar are exceptionally stable on their feet. A duergar receives a +4 bonus on ability checks made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
 
* Stability: Duergar are exceptionally stable on their feet. A duergar receives a +4 bonus on ability checks made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
* Stonecunning: This ability grants a duergar a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A gray dwarf who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a duergar can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
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* Stonecunning: This ability grants a duergar a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A duergar who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a duergar can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
 
* Standard duergar have the following traits:
 
* Standard duergar have the following traits:
 
** ''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:'' 1/day—''[[SRD:Enlarge Person|enlarge person]]'' and ''[[SRD:Invisibility (Spell)|invisibility]]'' as a [[SRD:Wizard|wizard]] of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar and whatever it carries.
 
** ''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:'' 1/day—''[[SRD:Enlarge Person|enlarge person]]'' and ''[[SRD:Invisibility (Spell)|invisibility]]'' as a [[SRD:Wizard|wizard]] of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar and whatever it carries.
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** ''[[SRD:Psi-Like Ability|Psi-Like Abilities]]:'' 1/day—''[[SRD:Expansion|expansion]]'', ''[[SRD:Invisibility (Spell)|invisibility]]''. These abilities affect only the duergar and whatever he carries. Manifester level is equal to [[SRD:Hit Dice|Hit Dice]] (minimum 3rd).
 
** ''[[SRD:Psi-Like Ability|Psi-Like Abilities]]:'' 1/day—''[[SRD:Expansion|expansion]]'', ''[[SRD:Invisibility (Spell)|invisibility]]''. These abilities affect only the duergar and whatever he carries. Manifester level is equal to [[SRD:Hit Dice|Hit Dice]] (minimum 3rd).
 
** ''Naturally Psionic:'' Duergar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
 
** ''Naturally Psionic:'' Duergar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
* +1 racial bonus on attack rolls against [[SRD:Orc|orcs]] (including [[SRD:Half-Orcs (Race)|half-orc]]s) and [[:Category:Goblinoid Subtype|goblinoids]] (including [[SRD:Goblin|goblin]]s, [[SRD:Hobgoblin|hobgoblin]]s, and [[SRD:Bugbear|bugbear]]s).
+
* +1 racial bonus on attack rolls against [[SRD:Orc|orcs]] (including [[SRD:Half-Orcs (Race)|half-orcs]]) and [[SRD:Goblinoid Subtype|goblinoids]] (including [[SRD:Goblin|goblins]], [[SRD:Hobgoblin|hobgoblins]], and [[SRD:Bugbear|bugbears]]).
* +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against creatures of the [[SRD:Giant Type|giant type]] (such as [[SRD:Ogre|ogre]]s, [[SRD:Troll|troll]]s, and [[SRD:Hill Giant|hill giant]]s).
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* +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against creatures of the [[SRD:Giant Type|giant type]] (such as [[SRD:Ogre|ogres]], [[SRD:Troll|trolls]], and [[SRD:Hill Giant|hill giants]]).
* Light Sensitivity ([[SRD:Ex|Ex]]): Duergar are [[SRD:Dazzled|dazzled]] in sunlight or within the radius of a ''[[SRD:Daylight|daylight]]'' spell.
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* Light Sensitivity {{Ex}}: Duergar are [[SRD:Dazzled|dazzled]] in sunlight or within the radius of a ''[[SRD:Daylight|daylight]]'' spell.
 
* Duergar have a +4 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks and a +1 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. They have a +2 racial bonus on [[SRD:Appraise Skill|Appraise]] and [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
 
* Duergar have a +4 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks and a +1 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. They have a +2 racial bonus on [[SRD:Appraise Skill|Appraise]] and [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
* [[SRD:Automatic Language|Automatic Languages]]: Common, Dwarven, Undercommon. [[SRD:Bonus Language|Bonus Languages]]: Draconic, Giant, Goblin, Orc, Terran.
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* [[SRD:Automatic Language|Automatic Languages]]: Common, Dwarven, Undercommon.  
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* [[SRD:Bonus Language|Bonus Languages]]: Draconic, Giant, Goblin, Orc, Terran.
 
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Fighter|Fighter}}.
 
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Fighter|Fighter}}.
* [[SRD:Level Adjustment|Level Adjustment]]: [[Level Adjustment::+1]][[Effective Character Level::2| ]].<noinclude>
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* [[SRD:Level Adjustment|Level Adjustment]]: +[[Level Adjustment::1]]
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* [[SRD:Effective Character Level|Effective Character Level]]: [[Effective Character Level::2]]<noinclude>
  
 
{{Random Starting Ages
 
{{Random Starting Ages

Revision as of 23:27, 23 February 2011

This material is published under the OGL

Duergar

Also see the duergar creature listing.

Sometimes called gray dwarves, these evil beings dwell in the underground.

Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time.

  • +2 Constitution, –4 Charisma.
  • Humanoid (Dwarf) or Humanoid (Dwarf, Psionic): Only psionic duergar have the Psionic Subtype.
  • Medium: As a Medium creature, a duergar has no special bonuses or penalties due to its size.
  • Duergar base land speed is 20 feet. However, duergar can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: A duergar can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a duergar can function just fine with no light at all.
  • Immunity to paralysis, phantasms, and poison.
  • +2 racial bonus on saves against spells and spell-like effects.
  • Stability: Duergar are exceptionally stable on their feet. A duergar receives a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
  • Stonecunning: This ability grants a duergar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A duergar who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a duergar can use the Search skill to find stonework traps as a rogue can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
  • Standard duergar have the following traits:
  • Psionic duergar instead have the following traits:
    • Psi-Like Abilities: 1/day—expansion, invisibility. These abilities affect only the duergar and whatever he carries. Manifester level is equal to Hit Dice (minimum 3rd).
    • Naturally Psionic: Duergar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
  • +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
  • +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
  • Light Sensitivity (Ex): Duergar are dazzled in sunlight or within the radius of a daylight spell.
  • Duergar have a +4 racial bonus on Move Silently checks and a +1 racial bonus on Listen and Spot checks. They have a +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
  • Automatic Languages: Common, Dwarven, Undercommon.
  • Bonus Languages: Draconic, Giant, Goblin, Orc, Terran.
  • Favored Class: Fighter.
  • Level Adjustment: +1
  • Effective Character Level: 2
Table: Duergar Random Starting Ages
Adulthood Simple Moderate Complex
40 years +3d6 +5d6 +7d6
Table: Duergar Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
125 years 188 years 250 years +2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Duergar Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 9” +2d4 110 lb. × (2d4) lb.
Female 3’ 7” +2d4 80 lb. × (2d4) lb.



Back to Main PageSystem Reference DocumentRaces

Effective Character Level2 +
Favored ClassFighter +
IdentifierRace +
Level Adjustment1 +
Racial Ability Adjustments+2 Constitution + and –4 Charisma +
SizeMedium +
SubtypeDwarf + and Psionic +
SummarySometimes called gray dwarves, these evil beings dwell in the underground. +
TitleDwarves, Gray—Duergar +
TypeHumanoid +