SRD:General (Feat Type)

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General feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text.

Note that many of the feats classified as [General] feats in the SRD are more accurately classified as [Fighter] feats as they are specifically noted as allowable for fighters to acquire with their bonus feats, making them effectively Fighter Bonus Feats. In later 3.5e products these types of feats had the [Fighter] tag instead of [General].

The material in this box is either SRD content from other sections or inferences drawn from SRD material in other sections. It should not be considered part of the core SRD, and is added only for clarity.

 

SRD General Feats

Feat Summary Prerequisites
Ability Focus The DC for a special attack increased by 2 Special attack.
Acrobatic Move out of the way! None
Agile No more slipping into a tight spot. None
Alertness Observe that which will kill you. None
Animal Affinity Animals are more trusting of you. None
Antipsionic Magic Your spells are more potent when used against psionic characters and creatures. Spellcraft 5 ranks
Armor Proficiency Gain proficiency in heavy armor. Armor Proficiency (light), Armor Proficiency (medium).
Armor Proficiency Gain proficiency in light armors. None
Armor Proficiency Gain proficiency in medium armors. Armor Proficiency (light).
Athletic Climb and swim more easily. None
Augment Summoning Your summoned creatures are stronger than normal. Spell Focus (conjuration)
Autonomous You have a knack for psionic self-sufficiency. None
Blindsight, 5-ft. Radius Base attack bonus +4, Blind-Fight, Wisdom 19
Chaotic Mind The turbulence of your thoughts prevents others from gaining insight into your actions. Chaotic alignment, Cha 15
Cloak Dance You are skilled at using optical tricks to make yourself seem to be where you are not. Hide 10 ranks, Perform (dance) 2 ranks
Closed Mind Your mind is better able to resist psionics than normal. None
Combat Casting Focus on the spell, not the chaos of battle. None
Deadly Precision You empty your mind of all distracting emotion, becoming an instrument of deadly precision. Dex 15, base attack bonus +5.
Deceitful Your body lies to others quite naturally. None
Deft Hands Work well with your hands. None
Diehard You continue fighting when you are at negative hit points. Endurance
Diligent Understand what you look at. None
Empower Spell-Like Ability Numeric effects of spell-like ability are increased by one-half. Spell-like ability at caster level 6th or higher.
Endurance Can sleep in armor without getting fatigued, last longer during travel. None
Eschew Materials Ignore minor material components. None
Extra Music +4 Bardic Music uses per day. Bardic music.
Extra Turning Gain 4 more turn/rebuke attempts per turn/rebuke ability you have. Ability to turn or rebuke creatures.
Eyes in the Back of Your Head Negate flanking bonus to attackers. Base attack bonus +3, Wis 19.
Fleet of Foot Turn while running. Dex 15, Run.
Flyby Attack Fly speed.
Force of Will You are able to resist psionic attacks with extreme force of will. Iron Will.
Great Fortitude +2 to Fortitude saving throws None
Greater Multiweapon Fighting Attack thrice with each weapon. Dex 19, three or more arms, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +15.
Greater Spell Focus +1 to DC of spells on top of Spell Focus Spell Focus
Greater Spell Penetration Further +2 bonus on rolls to overcome spell resistance. Spell Penetration.
Hold the Line Charging opponents provoke AoO. Combat Reflexes, base attack bonus +2.
Hostile Mind Your mind recoils violently against those who use psionics against you. Cha 15
Hover Fly speed.
Improved Counterspell Counterspell with spell of same school. None
Improved Disarm +4 bonus on disarm attempts; no attack of opportunity. Int 13, Combat Expertise.
Improved Familiar This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Improved Flyby Attack Fly speed, Dodge, Flyby Attack, Mobility.
Improved Multiattack Take no penalty to secondary natural weapon attacks. Three or more natural weapons, Multiattack
Improved Multiweapon Fighting Attack twice with each weapon. Dex 15, three or more arms, Multiweapon Fighting, base attack bonus +9.
Improved Natural Armor Natural Armor +1 Natural armor, Con 13.
Improved Natural Attack Damage of a natural weapon increases one step. Natural weapon, base attack bonus +4.
Improved Turning +1 Turn/Rebuke Level Ability to turn or rebuke creatures.
Investigator When you look for things, you find them. None
Iron Will You get a +2 bonus on all Will saving throws. None
Jack of All Trades You must be at least 6th level.
Knock-Down Trip when you deal damage. Base attack bonus +2, Improved Trip, Str 15.
Leadership Character level 6th.
Lightning Reflexes +2 bonus on Reflex saves. None
Magical Aptitude You understand magic more intuitively. None
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. None
Mental Resistance Your mind is armored against mental intrusion. Base Will save bonus +2
Mind Over Body Your ability damage heals more rapidly. Con 13
Multiattack Attack with better precision with secondary natural weapons. Three or more natural attacks.
Multiweapon Fighting Mitigate multiweapon fighting penalties. Dex 13, three or more hands.
Natural Spell Cast spells while in Wild Shape Wis 13, wild shape ability.
Negotiator Converse skillfully None
Nimble Fingers Get past mechanical barriers quicker None
Open Minded You are naturally able to reroute your memory, mind, and skill expertise. None
Persuasive More easily convince people when truth is not on your side. None
Plant Control Rebuke plants. Plant Defiance, ability to cast speak with plants.
Plant Defiance Turn Plants ability. Ability to cast detect animals or plants.
Power Critical Weapon focus (chosen weapon), base attack bonus +4
Psionic Affinity You have a knack for psionic endeavors. None
Psionic Hole You are anathema to psionic creatures and characters. Con 15
Quick Draw Draw weapon as free action. Base attack bonus +1.
Quicken Spell-Like Ability Cast Spell-like ability as a free action. Spell-like ability at caster level 10th or higher.
Rapid Metabolism Your wounds heal rapidly. Con 13
Reckless Offense You can shift your focus from defense to offense. Base attack bonus +1
Run Run at 5 times normal speed, +4 bonus on Jump checks made after a running start. None
Self-Sufficient Understand the essentials to surviving. None
Shield Proficiency No armor check penalty on attack rolls. None
Sidestep Charge You are skilled at dodging past charging opponents and taking advantage when they miss. Dex 13, Dodge
Simple Weapon Proficiency You make attack rolls with simple weapons normally. None
Skill Focus +3 bonus on checks with selected skill. None
Snatch Carry creatures in your claws or teeth. Size Huge or larger.
Spell Focus +1 bonus on save DCs against specific school of magic. None
Spell Penetration +2 bonus on caster level checks to defeat spell resistance. None
Stand Still You can prevent foes from fleeing or closing. Str 13
Stealthy Stay unnoticed. None
Superior Expertise Int 13, Combat Expertise, base attack bonus +6
Toughness +3 Hit points None
Tower Shield Proficiency Proficiency with Tower Shields Shield Proficiency.
Track Gain ability to follow tracks. None
Weapon Finesse Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Base attack bonus +1.
Wild Talent Your mind wakes to a previously unrealized talent for psionics. None
Wingover Fly speed.
 

Homebrew General Feats

Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.

 

Epic Homebrew General Feats

Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.



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Facts about "General (Feat Type)"
IdentifierFeat Type +
SummaryGeneral feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text. +
TitleGeneral +