Difference between revisions of "SRD:Inertial Armor"

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| name=Inertial Armor
| name=Inertial Armor
| disc=Psychokinesis
| disc=Psychokinesis
| lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 1, [[SRD:Psychic Warrior Powers|Psychic Warrior]] 1
| lvl=Psion/Wilder 1, Psychic Warrior 1
| disp=Visual; see text
| disp=Visual; see text
| time=1 [[SRD:Standard Actions|standard action]]
| time=1 [[SRD:Standard Actions|standard action]]
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{{SRD Power Footer}}
{{SRD Power Footer}}
[[Category:Psychokinesis Discipline|{{BASEPAGENAME}}]]

Latest revision as of 19:43, 19 October 2012

This material is published under the OGL
Inertial Armor
Level: Psion/Wilder 1, Psychic Warrior 1,
Display: Visual; see text
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 1; see text

Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor.

Your inertial armor can be invisible or can appear as a colored glow, at your option.

The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor.

Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.

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Facts about "Inertial Armor"
DisciplinePsychokinesis +
LevelPsion/Wilder 1 + and Psychic Warrior 1 +
TitleInertial Armor +