SRD:Inflict Light Wounds

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Inflict Light Wounds
Necromancy
Level: Blackguard 1, Cleric 1, Destruction 1
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.



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Facts about "Inflict Light Wounds"
ComponentV + and S +
LevelBlackguard 1 +, Cleric 1 + and Destruction 1 +
RangeTouch +
SchoolNecromancy +
TitleInflict Light Wounds +