Difference between revisions of "SRD:Mage's Disjunction"

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{{Spell
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{{3.5e Spell
 
| name=Mage’s Disjunction
 
| name=Mage’s Disjunction
| school=[[SRD:Abjuration|Abjuration]]
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| school=Abjuration
| lvl=[[SRD:Magic Domain|Magic]] 9,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9
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| lvl=[[SRD:Magic Domain|Magic]] 9,  Sorcerer/Wizard 9
 
| comp=V
 
| comp=V
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]
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All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a ''[[SRD:Dispel Magic|dispel magic]] ''spell does), and each permanent magic item must make a successful [[SRD:Saving Throw|Will]] save or be [[SRD:Turned|turned]] into a normal item. An item in a creature’s possession uses its own [[SRD:Saving Throw|Will]] save bonus or its possessor’s [[SRD:Saving Throw|Will]] save bonus, whichever is higher.
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All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a ''[[SRD:Dispel Magic|dispel magic]]'' spell does), and each permanent magic item must make a successful [[SRD:Saving Throw|Will]] save or be turned into a normal item. An item in a creature’s possession uses its own [[SRD:Saving Throw|Will]] save bonus or its possessor’s [[SRD:Saving Throw|Will]] save bonus, whichever is higher.
  
You also have a 1% chance per [[SRD:Caster Level|caster level]] of destroying an ''[[SRD:Antimagic Field|antimagic field]]. ''If the ''antimagic field ''survives the ''disjunction, ''no items within it are disjoined.
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You also have a 1% chance per [[SRD:Caster Level|caster level]] of destroying an ''[[SRD:Antimagic Field|antimagic field]].'' If the ''antimagic field'' survives the ''disjunction, ''no items within it are disjoined.
  
Even artifacts are subject to ''disjunction, ''though there is only a 1% chance per [[SRD:Caster Level|caster level]] of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will]] save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even ''[[SRD:Miracle|miracle]] ''or ''[[SRD:Wish|wish]]''.)
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Even artifacts are subject to ''disjunction,'' though there is only a 1% chance per [[SRD:Caster Level|caster level]] of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Will]] save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even ''[[SRD:Miracle|miracle]]'' or ''[[SRD:Wish|wish]]''.)
  
''Note: ''Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
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''Note:'' Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
  
 
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{{SRD Spell Footer}}
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]
 
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Latest revision as of 23:09, 27 October 2021

This material is published under the OGL


Mage’s Disjunction
Abjuration
Level: Magic 9, Sorcerer/Wizard 9
Components: V
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.

Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)

Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.



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Facts about "Mage's Disjunction"
ComponentV +
LevelMagic 9 + and Sorcerer/Wizard 9 +
RangeOther +
SchoolAbjuration +
TitleMage's Disjunction +