Difference between revisions of "SRD:Magic Vestment"

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m (Removing Paleowiki categories)
m (Text replace - "Clr" to "Cleric")
 
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| name=Magic Vestment
 
| name=Magic Vestment
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Cleric Spell List|Clr]] 3,  [[SRD:Nobility Domain|Nobility]] 3,  [[SRD:Strength Domain|Strength]] 3,  [[SRD:War Domain|War]] 3
+
| lvl=Cleric 3,  [[SRD:Nobility Domain|Nobility]] 3,  [[SRD:Strength Domain|Strength]] 3,  [[SRD:War Domain|War]] 3
 
| comp=V, S, DF
 
| comp=V, S, DF
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Latest revision as of 06:24, 10 April 2011

This material is published under the OGL


Magic Vestment
Transmutation
Level: Cleric 3, Nobility 3, Strength 3, War 3
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.



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Facts about "Magic Vestment"
ComponentV +, S + and DF +
LevelCleric 3 +, Nobility 3 +, Strength 3 + and War 3 +
RangeTouch +
SchoolTransmutation +
TitleMagic Vestment +