Difference between revisions of "SRD:Miracle"

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You don’t so much cast a ''miracle ''as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
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You don’t so much cast a ''miracle'' as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
  
A ''miracle ''can do any of the following things.
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A ''miracle'' can do any of the following things.
  
 
* Duplicate any [[SRD:Cleric|cleric]] spell of 8th level or lower (including spells to which you have access because of your domains).  
 
* Duplicate any [[SRD:Cleric|cleric]] spell of 8th level or lower (including spells to which you have access because of your domains).  
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* Duplicate any other spell of 7th level or lower.
 
* Duplicate any other spell of 7th level or lower.
  
* Undo the harmful effects of certain spells, such as ''[[SRD:Feeblemind|feeblemind]] ''or ''[[SRD:Insanity|insanity]]''.
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* Undo the harmful effects of certain spells, such as ''[[SRD:Feeblemind|feeblemind]]'' or ''[[SRD:Insanity|insanity]]''.
  
 
* Have any effect whose power level is in line with the above effects.
 
* Have any effect whose power level is in line with the above effects.
  
If the ''miracle ''has any of the above effects, casting it has no experience point cost.
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If the ''miracle'' has any of the above effects, casting it has no experience point cost.
  
Alternatively, a [[SRD:Cleric|cleric]] can make a very powerful request. Casting such a ''miracle ''costs the [[SRD:Cleric|cleric]] 5,000 XP because of the powerful divine energies involved. Examples of especially powerful ''miracles ''of this sort could include the following.
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Alternatively, a [[SRD:Cleric|cleric]] can make a very powerful request. Casting such a ''miracle'' costs the [[SRD:Cleric|cleric]] 5,000 XP because of the powerful divine energies involved. Examples of especially powerful ''miracles'' of this sort could include the following.
  
 
* Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
 
* Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
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In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
 
In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
  
A duplicated spell allows [[SRD:Saving Throw|saving throws]] and [[SRD:Spell Resistance|spell resistance]] as normal, but the save [[SRD:DC|DCs]] are as for a 9th-level spell. When a ''miracle ''duplicates a spell that has an XP cost, you must pay that cost. When a ''miracle ''spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.
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A duplicated spell allows [[SRD:Saving Throw|saving throws]] and [[SRD:Spell Resistance|spell resistance]] as normal, but the save [[SRD:DC|DCs]] are as for a 9th-level spell. When a ''miracle'' duplicates a spell that has an XP cost, you must pay that cost. When a ''miracle ''spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.
  
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]: ''5,000 XP (for some uses of the ''miracle ''spell; see above).
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''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]:'' 5,000 XP (for some uses of the ''miracle'' spell; see above).
  
 
{{SRD Spell Footer}}
 
{{SRD Spell Footer}}

Latest revision as of 18:06, 4 April 2013

This material is published under the OGL


Miracle
Evocation
Level: Cleric 9, Luck 9
Components: V, S, XP; see text
Casting time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A miracle can do any of the following things.

  • Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains).
  • Duplicate any other spell of 7th level or lower.
  • Have any effect whose power level is in line with the above effects.

If the miracle has any of the above effects, casting it has no experience point cost.

Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.

  • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
  • Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.
  • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.

In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

XP Cost: 5,000 XP (for some uses of the miracle spell; see above).



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Facts about "Miracle"
ComponentV +, S +, XP + and see text +
LevelCleric 9 + and Luck 9 +
RangeOther +
SchoolEvocation +
TitleMiracle +