Difference between revisions of "SRD:Miracle"
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− | You don’t so much cast a ''miracle ''as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. | + | You don’t so much cast a ''miracle'' as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. |
− | A ''miracle ''can do any of the following things. | + | A ''miracle'' can do any of the following things. |
* Duplicate any [[SRD:Cleric|cleric]] spell of 8th level or lower (including spells to which you have access because of your domains). | * Duplicate any [[SRD:Cleric|cleric]] spell of 8th level or lower (including spells to which you have access because of your domains). | ||
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* Duplicate any other spell of 7th level or lower. | * Duplicate any other spell of 7th level or lower. | ||
− | * Undo the harmful effects of certain spells, such as ''[[SRD:Feeblemind|feeblemind]] ''or ''[[SRD:Insanity|insanity]]''. | + | * Undo the harmful effects of certain spells, such as ''[[SRD:Feeblemind|feeblemind]]'' or ''[[SRD:Insanity|insanity]]''. |
* Have any effect whose power level is in line with the above effects. | * Have any effect whose power level is in line with the above effects. | ||
− | If the ''miracle ''has any of the above effects, casting it has no experience point cost. | + | If the ''miracle'' has any of the above effects, casting it has no experience point cost. |
− | Alternatively, a [[SRD:Cleric|cleric]] can make a very powerful request. Casting such a ''miracle ''costs the [[SRD:Cleric|cleric]] 5,000 XP because of the powerful divine energies involved. Examples of especially powerful ''miracles ''of this sort could include the following. | + | Alternatively, a [[SRD:Cleric|cleric]] can make a very powerful request. Casting such a ''miracle'' costs the [[SRD:Cleric|cleric]] 5,000 XP because of the powerful divine energies involved. Examples of especially powerful ''miracles'' of this sort could include the following. |
* Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. | * Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. | ||
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In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused. | In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused. | ||
− | A duplicated spell allows [[SRD:Saving Throw|saving throws]] and [[SRD:Spell Resistance|spell resistance]] as normal, but the save [[SRD:DC|DCs]] are as for a 9th-level spell. When a ''miracle ''duplicates a spell that has an XP cost, you must pay that cost. When a ''miracle ''spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component. | + | A duplicated spell allows [[SRD:Saving Throw|saving throws]] and [[SRD:Spell Resistance|spell resistance]] as normal, but the save [[SRD:DC|DCs]] are as for a 9th-level spell. When a ''miracle'' duplicates a spell that has an XP cost, you must pay that cost. When a ''miracle ''spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component. |
− | ''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]: ''5,000 XP (for some uses of the ''miracle ''spell; see above). | + | ''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]:'' 5,000 XP (for some uses of the ''miracle'' spell; see above). |
{{SRD Spell Footer}} | {{SRD Spell Footer}} |
Latest revision as of 18:06, 4 April 2013
This material is published under the OGL |
Evocation | |
Level: | Cleric 9, Luck 9 |
---|---|
Components: | V, S, XP; see text |
Casting time: | 1 standard action |
Range: | See text |
Target, Effect or Area: | See text |
Duration: | See text |
Saving Throw: | See text |
Spell Resistance: | Yes |
You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A miracle can do any of the following things.
- Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains).
- Duplicate any other spell of 7th level or lower.
- Undo the harmful effects of certain spells, such as feeblemind or insanity.
- Have any effect whose power level is in line with the above effects.
If the miracle has any of the above effects, casting it has no experience point cost.
Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.
- Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
- Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.
- Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.
In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.
XP Cost: 5,000 XP (for some uses of the miracle spell; see above).
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