Difference between revisions of "SRD:Nightmare"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "Category:Monster" to "Category:Monster ")
m (formatting update)
Line 1: Line 1:
{{ambiguous|term=Nightmare}}{{OGL Top}}
+
{{OGL Top}}
=NIGHTMARE=
+
==Nightmare==
  
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
Line 10: Line 10:
 
|init=+6  
 
|init=+6  
 
|speed=40 ft. (8 squares), fly 90 ft. (good)  
 
|speed=40 ft. (8 squares), fly 90 ft. (good)  
|ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural)|touch=11 |flat=22  
+
|ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural) |touch=11 |flat=22  
 
|bab=+6 |grapple=+14  
 
|bab=+6 |grapple=+14  
 
|at=Hoof +9 melee (1d8+4 plus 1d4 fire)   
 
|at=Hoof +9 melee (1d8+4 plus 1d4 fire)   
Line 16: Line 16:
 
|space=10 ft. |reach=5 ft.  
 
|space=10 ft. |reach=5 ft.  
 
|sa=Flaming hooves, smoke  
 
|sa=Flaming hooves, smoke  
|sq=Astral projection, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Etherealness (Spell)|etherealness]]  
+
|sq=''[[SRD:Astral Projection|Astral projection]]'', [[SRD:Darkvision|darkvision]] 60 ft., ''[[SRD:Etherealness (Spell)|etherealness]]''
 
|fort=+8 |ref=+7 |will=+6  
 
|fort=+8 |ref=+7 |will=+6  
 
|str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12
 
|str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12
 
|skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks)  
 
|skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks)  
 
|feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]]  
 
|feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]]  
|env=A evil-aligned plane  
+
|env=An evil-aligned plane  
 
|org=Solitary Solitary  
 
|org=Solitary Solitary  
 
|cr=5  
 
|cr=5  
Line 29: Line 29:
 
|la=+4 (cohort)  
 
|la=+4 (cohort)  
 
}}
 
}}
A [[SRD:Nightmare (Spell)|nightmare]] is about the size of a light war horse.
+
A nightmare is about the size of a light war horse.
  
 
===Combat===
 
===Combat===
  
A [[SRD:Nightmare (Spell)|nightmare]] can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a [[SRD:Ride Skill|Ride]] check.
+
A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a [[SRD:Ride Skill|Ride]] check.
  
A [[SRD:Nightmare (Spell)|nightmare]]’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
+
A nightmare’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
  
'''Flaming Hooves ([[SRD:Su|Su]]):''' A blow from a [[SRD:Nightmare (Spell)|nightmare]]’s hooves sets combustible materials alight.
+
'''Flaming Hooves {{Su}}:''' A blow from a nightmare’s hooves sets combustible materials alight.
  
'''Smoke ([[SRD:Su|Su]]):''' During the excitement of battle, a [[SRD:Nightmare (Spell)|nightmare]] snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Fortitude save]] or take a –2 penalty on all attack and [[SRD:Attack Damage|damage rolls]] until 1d6 minutes after leaving the cone. The cone lasts 1 [[SRD:Round|round]], and the [[SRD:Nightmare (Spell)|nightmare]] uses it once as a [[SRD:Free Actions|free action]] during its turn each [[SRD:Round|round]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
+
'''Smoke {{Su}}:''' During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Fortitude save]] or take a –2 penalty on all attack and [[SRD:Attack Damage|damage rolls]] until 1d6 minutes after leaving the cone. The cone lasts 1 [[SRD:Round|round]], and the nightmare uses it once as a [[SRD:Free Actions|free action]] during its turn each [[SRD:Round|round]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
  
Because of the smoke it gives off, a [[SRD:Nightmare (Spell)|nightmare]] has [[SRD:Concealment|concealment]] against creatures 5 feet away and total [[SRD:Concealment|concealment]] against creatures 10 feet or farther away. The smoke does not obscure the [[SRD:Nightmare (Spell)|nightmare]]’s vision at all.
+
Because of the smoke it gives off, a nightmare has [[SRD:Concealment|concealment]] against creatures 5 feet away and total [[SRD:Concealment|concealment]] against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all.
  
'''Astral Projection and Etherealness ([[SRD:Su|Su]]):''' These abilities function just like the [[SRD:Creature Spells and Powers#Spells|spells]] of the same names ([[SRD:Caster Level|caster level]] 20th); a [[SRD:Nightmare (Spell)|nightmare]] can use either at will.
+
'''Astral Projection and Etherealness {{Su}}:''' These abilities function just like the [[SRD:Creature Spells and Powers#Spells|spells]] of the same names ([[SRD:Caster Level|caster level]] 20th); a nightmare can use either at will.
  
'''Carrying Capacity:''' A light load for a [[SRD:Nightmare (Spell)|nightmare]] is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
+
'''Carrying Capacity:''' A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
  
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare]
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare]

Revision as of 22:48, 23 March 2015

This material is published under the OGL

Nightmare

Nightmare
Size/Type: Large Outsider (Evil, Extraplanar)
Hit Dice: 6d8+18 (45 hp)
Initiative: +6
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22
Base Attack/Grapple: +6/+14
Attack: Hoof +9 melee (1d8+4 plus 1d4 fire)
Full Attack: 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Flaming hooves, smoke
Special Qualities: Astral projection, darkvision 60 ft., etherealness
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12
Skills: Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks)
Feats: Alertness, Improved Initiative, Run
Environment: An evil-aligned plane
Organization: Solitary Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: 7–10 HD (Large); 11–18 HD (Huge)
Level Adjustment: +4 (cohort)

A nightmare is about the size of a light war horse.

Combat

A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a Ride check.

A nightmare’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.

Flaming Hooves (Su): A blow from a nightmare’s hooves sets combustible materials alight.

Smoke (Su): During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a –2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the nightmare uses it once as a free action during its turn each round. The save DC is Constitution-based.

Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all.

Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names (caster level 20th); a nightmare can use either at will.

Carrying Capacity: A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

See Wikipedia Entry: Nightmare



Back to Main PageSystem Reference DocumentCreatures

Facts about "Nightmare"
AlignmentAlways neutral evil +
Challenge Rating5 +
EnvironmentAn evil-aligned plane +
Level Adjustment+4 (cohort) +
SizeLarge +
SubtypeEvil + and Extraplanar +
TitleNightmare +
TypeOutsider +