Difference between revisions of "SRD:Nightmare"
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− | = | + | ==Nightmare== |
− | {{ | + | {{3.5e Monster Classic |
− | | style= | + | |style= |
− | | | + | |monster=Nightmare |
− | | size=Large | type= | + | |size=Large |type=Outsider |
− | | hd=6d8+18 | hp=45 | + | |subtypes=Evil, Extraplanar |
− | | init=+6 | + | |hd=6d8+18 |hp=45 |
− | | speed=40 ft. (8 squares), fly 90 ft. (good) | + | |init=+6 |
− | | ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural) | + | |speed=40 ft. (8 squares), fly 90 ft. (good) |
− | | bab=+6 | grapple=+14 | + | |ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural) |touch=11 |flat=22 |
− | | at=Hoof +9 melee (1d8+4 plus 1d4 fire) | + | |bab=+6 |grapple=+14 |
− | | full_at=2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) | + | |at=Hoof +9 melee (1d8+4 plus 1d4 fire) |
− | | space=10 ft. | reach=5 ft. | + | |full_at=2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) |
− | | sa=Flaming hooves, smoke | + | |space=10 ft. |reach=5 ft. |
− | | sq=Astral projection, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Etherealness (Spell)|etherealness]] | + | |sa=Flaming hooves, smoke |
− | | fort=+8 | ref=+7 | will=+6 | + | |sq=''[[SRD:Astral Projection|Astral projection]]'', [[SRD:Darkvision|darkvision]] 60 ft., ''[[SRD:Etherealness (Spell)|etherealness]]'' |
− | | str=18 | dex=15 | con=16 | int=13 | wis=13 | cha=12 | + | |fort=+8 |ref=+7 |will=+6 |
− | | skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks) | + | |str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12 |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]] | + | |skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks) |
− | | env= | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]] |
− | | org=Solitary Solitary | + | |env=An evil-aligned plane |
− | | cr=5 | + | |org=Solitary Solitary |
− | | treas=None | + | |cr=5 |
− | | align=Always [[SRD:Neutral Evil|neutral evil]] | + | |treas=None |
− | | adv=7–10 [[SRD:Hit Dice|HD]] (Large); 11–18 [[SRD:Hit Dice|HD]] (Huge) | + | |align=Always [[SRD:Neutral Evil|neutral evil]] |
− | | la=+4 (cohort) | + | |adv=7–10 [[SRD:Hit Dice|HD]] (Large); 11–18 [[SRD:Hit Dice|HD]] (Huge) |
+ | |la=+4 (cohort) | ||
}} | }} | ||
− | A | + | A nightmare is about the size of a light war horse. |
− | === | + | ===Combat=== |
− | A | + | A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a [[SRD:Ride Skill|Ride]] check. |
− | A | + | A nightmare’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. |
− | '''Flaming Hooves | + | '''Flaming Hooves {{Su}}:''' A blow from a nightmare’s hooves sets combustible materials alight. |
− | '''Smoke | + | '''Smoke {{Su}}:''' During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Fortitude save]] or take a –2 penalty on all attack and [[SRD:Attack Damage|damage rolls]] until 1d6 minutes after leaving the cone. The cone lasts 1 [[SRD:Round|round]], and the nightmare uses it once as a [[SRD:Free Actions|free action]] during its turn each [[SRD:Round|round]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based. |
− | Because of the smoke it gives off, a | + | Because of the smoke it gives off, a nightmare has [[SRD:Concealment|concealment]] against creatures 5 feet away and total [[SRD:Concealment|concealment]] against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all. |
− | '''Astral Projection and Etherealness | + | '''Astral Projection and Etherealness {{Su}}:''' These abilities function just like the [[SRD:Creature Spells and Powers#Spells|spells]] of the same names ([[SRD:Caster Level|caster level]] 20th); a nightmare can use either at will. |
− | '''Carrying Capacity:''' A light load for a | + | '''Carrying Capacity:''' A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. |
− | ''' | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare] |
+ | |||
+ | |||
+ | ---- | ||
+ | {{SRD Creature Breadcrumb}} | ||
+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | ||
+ | [[Category:SRD]] | ||
+ | [[Category:OGL]] | ||
+ | [[Category:Monster]] | ||
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[[Category:Cohort|{{BASEPAGENAME}}]] | [[Category:Cohort|{{BASEPAGENAME}}]] | ||
[[Category:Mount|{{BASEPAGENAME}}]] | [[Category:Mount|{{BASEPAGENAME}}]] |
Latest revision as of 23:41, 6 January 2021
This material is published under the OGL |
Nightmare[edit]
Nightmare | |
---|---|
Size/Type: | Large Outsider (Evil, Extraplanar) |
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +6 |
Speed: | 40 ft. (8 squares), fly 90 ft. (good) |
Armor Class: | 24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 |
Base Attack/Grapple: | +6/+14 |
Attack: | Hoof +9 melee (1d8+4 plus 1d4 fire) |
Full Attack: | 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Flaming hooves, smoke |
Special Qualities: | Astral projection, darkvision 60 ft., etherealness |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 |
Skills: | Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks) |
Feats: | Alertness, Improved Initiative, Run |
Environment: | An evil-aligned plane |
Organization: | Solitary Solitary |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 7–10 HD (Large); 11–18 HD (Huge) |
Level Adjustment: | +4 (cohort) |
A nightmare is about the size of a light war horse.
Combat[edit]
A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a Ride check.
A nightmare’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
Flaming Hooves (Su): A blow from a nightmare’s hooves sets combustible materials alight.
Smoke (Su): During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a –2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the nightmare uses it once as a free action during its turn each round. The save DC is Constitution-based.
Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all.
Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names (caster level 20th); a nightmare can use either at will.
Carrying Capacity: A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
See Wikipedia Entry: Nightmare
Back to Main Page → System Reference Document → Creatures
Alignment | Always neutral evil + |
Challenge Rating | 5 + |
Environment | An evil-aligned plane + |
Level Adjustment | +4 (cohort) + |
Size | Large + |
Subtype | Evil + and Extraplanar + |
Title | Nightmare + |
Type | Outsider + |