Difference between revisions of "SRD:Nondetection"

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| name=Nondetection
 
| name=Nondetection
 
| school=Abjuration
 
| school=Abjuration
| lvl=[[SRD:Assassin|Asn]] 3,  [[SRD:Ranger Spell List|Rgr]] 4,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3,  [[SRD:Trickery Domain|Trickery]] 3
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| lvl=[[SRD:Assassin|Asn]] 3,  Ranger 4,  Sorcerer/Wizard 3,  Trickery 3
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Latest revision as of 07:28, 10 April 2011

This material is published under the OGL


Nondetection
Abjuration
Level: Asn 3, Ranger 4, Sorcerer/Wizard 3, Trickery 3
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.

Material Component: A pinch of diamond dust worth 50 gp.



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Facts about "Nondetection"
ComponentV +, S + and M +
LevelAsn 3 +, Ranger 4 +, Sorcerer/Wizard 3 + and Trickery 3 +
RangeTouch +
SchoolAbjuration +
TitleNondetection +