Difference between revisions of "SRD:Nondetection"
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| name=Nondetection | | name=Nondetection | ||
| school=Abjuration | | school=Abjuration | ||
− | | lvl=[[SRD:Assassin|Asn]] 3, | + | | lvl=[[SRD:Assassin|Asn]] 3, Ranger 4, Sorcerer/Wizard 3, Trickery 3 |
| comp=V, S, M | | comp=V, S, M | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
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Latest revision as of 07:28, 10 April 2011
This material is published under the OGL |
Abjuration | |
Level: | Asn 3, Ranger 4, Sorcerer/Wizard 3, Trickery 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature or object touched |
Duration: | 1 hour/level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.
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