Difference between revisions of "SRD:Plane Shift"
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− | {{Spell | + | {{3.5e Spell |
| name=Plane Shift | | name=Plane Shift | ||
− | | school= | + | | school=Conjuration |
− | | lvl= | + | | subschool=Teleportation |
+ | | lvl=Cleric 5, Sorcerer/Wizard 7 | ||
| comp=V, S, F | | comp=V, S, F | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
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Latest revision as of 04:47, 28 August 2013
This material is published under the OGL |
Conjuration (Teleportation) | |
Level: | Cleric 5, Sorcerer/Wizard 7 |
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Components: | V, S, F |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched, or up to eight willing creatures joining hands |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.
Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.
Focus: A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.
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