https://dnd-wiki.org/w/index.php?title=SRD:Psion_Uncarnate&feed=atom&action=historySRD:Psion Uncarnate - Revision history2024-03-29T11:08:22ZRevision history for this page on the wikiMediaWiki 1.30.0https://dnd-wiki.org/w/index.php?title=SRD:Psion_Uncarnate&diff=30127&oldid=prevGanteka Future: lowered case title2009-09-21T22:25:14Z<p>lowered case title</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{OGL Top}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{OGL Top}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">PSION UNCARNATE</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Psion Uncarnate</ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Hit Dice|Hit Die]]:''' d4.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Hit Dice|Hit Die]]:''' d4.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{SRD Class Footer}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{SRD Class Footer}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Prestige Class|<del class="diffchange diffchange-inline">{{BASEPAGENAME}}</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Prestige Class|<ins class="diffchange diffchange-inline">false</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Psionic|<del class="diffchange diffchange-inline">{{BASEPAGENAME}}</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Psionic|<ins class="diffchange diffchange-inline">false</ins>]]</div></td></tr>
</table>Ganteka Futurehttps://dnd-wiki.org/w/index.php?title=SRD:Psion_Uncarnate&diff=21542&oldid=prevClaytonQuintero at 15:58, 14 August 20092009-08-14T15:58:38Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:58, 14 August 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{|  class="d20"</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{|  class="<ins class="diffchange diffchange-inline">zebra </ins>d20"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+'''Table: The Psion Uncarnate'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+'''Table: The Psion Uncarnate'''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st||+0||+0||+0||+2|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 1d6, uncarnate armor|| align="left" | —</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st||+0||+0||+0||+2|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 1d6, uncarnate armor|| align="left" | —</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|- <del class="diffchange diffchange-inline">class="even"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd||+1||+0||+0||+3|| align="left" | Shed body 1/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd||+1||+0||+0||+3|| align="left" | Shed body 1/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd||+1||+1||+1||+3|| align="left" | Assume equipment|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd||+1||+1||+1||+3|| align="left" | Assume equipment|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|- <del class="diffchange diffchange-inline">class="even"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||+2||+1||+1||+4|| align="left" | Assume likeness|| align="left" | —</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||+2||+1||+1||+4|| align="left" | Assume likeness|| align="left" | —</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|5th||+2||+1||+1||+4|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 2d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|5th||+2||+1||+1||+4|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 2d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|- <del class="diffchange diffchange-inline">class="even"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|6th||+3||+2||+2||+5|| align="left" | Shed body 2/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|6th||+3||+2||+2||+5|| align="left" | Shed body 2/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|7th||+3||+2||+2||+5|| align="left" | Telekinetic force|| align="left" | —</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|7th||+3||+2||+2||+5|| align="left" | Telekinetic force|| align="left" | —</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|- <del class="diffchange diffchange-inline">class="even"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|8th||+4||+2||+2||+6|| align="left" | Uncarnate bridge|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|8th||+4||+2||+2||+6|| align="left" | Uncarnate bridge|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|9th||+4||+3||+3||+6|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 3d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|9th||+4||+3||+3||+6|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 3d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|- <del class="diffchange diffchange-inline">class="even"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
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</table>ClaytonQuinterohttps://dnd-wiki.org/w/index.php?title=SRD:Psion_Uncarnate&diff=8098&oldid=prevClaytonQuintero: 1 revision: SRD upload2009-08-11T06:35:39Z<p>1 revision: SRD upload</p>
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</td></tr></table>ClaytonQuinterohttps://dnd-wiki.org/w/index.php?title=SRD:Psion_Uncarnate&diff=8096&oldid=prevDmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)2009-04-23T03:47:29Z<p>Changes references from (Endhaven) to (Endhaven Supplmenet)</p>
<p><b>New page</b></p><div>{{OGL Top}}<br />
==PSION UNCARNATE==<br />
<br />
'''[[SRD:Hit Dice|Hit Die]]:''' d4.<br />
<br />
===Requirements===<br />
<br />
To qualify to become a psion uncarnate, a character must fulfill all the following criteria.<br />
<br />
* '''Skills:''' [[SRD:Knowledge Skill|Knowledge]] (psionics) 8 ranks, [[SRD:Psicraft Skill|Psicraft]] 8 ranks.<br />
<br />
* '''[[SRD:Feats|Feat]]:''' [[SRD:Psionic Body|Psionic Body]].<br />
<br />
* '''Psionics:''' Able to manifest 3rd-level [[SRD:Powers|powers]].<br />
<br />
* '''Special:''' Must have had some instruction by another psion uncarnate.<br />
<br />
===Class Skills===<br />
<br />
The psion uncarnate’s [[SRD:Class|class]] skills are [[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] (any) ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (psionics) ([[SRD:Intelligence|Int]]), [[SRD:Psicraft Skill|Psicraft]] ([[SRD:Intelligence|Int]]), and [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]).<br />
<br />
'''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.<br />
<br />
{| class="d20"<br />
|-<br />
|+'''Table: The Psion Uncarnate'''<br />
|-<br />
!Level!!Base<BR>Attack<BR>Bonus!!Fort Save!!Ref Save!![[SRD:Saving Throw|Will]] Save!! align="left" | Special!! align="left" | [[SRD:Powers|Powers]] Known<br />
|-<br />
|1st||+0||+0||+0||+2|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 1d6, uncarnate armor|| align="left" | —<br />
|- class="even"<br />
|2nd||+1||+0||+0||+3|| align="left" | Shed body 1/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|-<br />
|3rd||+1||+1||+1||+3|| align="left" | Assume equipment|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|- class="even"<br />
|4th||+2||+1||+1||+4|| align="left" | Assume likeness|| align="left" | —<br />
|-<br />
|5th||+2||+1||+1||+4|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 2d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|- class="even"<br />
|6th||+3||+2||+2||+5|| align="left" | Shed body 2/day|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|-<br />
|7th||+3||+2||+2||+5|| align="left" | Telekinetic force|| align="left" | —<br />
|- class="even"<br />
|8th||+4||+2||+2||+6|| align="left" | Uncarnate bridge|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|-<br />
|9th||+4||+3||+3||+6|| align="left" | [[SRD:Incorporeal|Incorporeal]] touch 3d6|| align="left" | +1 level of existing manifesting [[SRD:Class|class]]<br />
|- class="even"<br />
|10th||+5||+3||+3||+7|| align="left" | Uncarnate|| align="left" | —<br />
|-<br />
|}<br />
<br />
===Class Features===<br />
<br />
All the following are [[SRD:Class|class]] features of the psion uncarnate [[SRD:Prestige Class|prestige class]].<br />
<br />
'''Weapon and Armor Proficiency:''' Psion uncarnates gain no proficiency with any weapon or armor.<br />
<br />
'''[[SRD:Powers|Powers]] Known:''' At every level indicated on Table: The Psion Uncarnate, a psion uncarnate gains additional [[SRD:Power Points|power points]] per day and access to new [[SRD:Powers|powers]] as if he had also gained a level in whatever manifesting [[SRD:Class|class]] he belonged to before he added the [[SRD:Prestige Class|prestige class]]. He does not, however, gain any other benefit a character of that [[SRD:Class|class]] would have gained (bonus [[SRD:Feats|feats]], metapsionic or item creation [[SRD:Feats|feats]], psicrystal special abilities, and so on). This essentially means that he adds the level of psion uncarnate to the level of whatever manifesting [[SRD:Class|class]] the character has, then determines [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]] accordingly.<br />
<br />
If a character had more than one manifesting [[SRD:Class|class]] before he became a psion uncarnate, he must decide to which [[SRD:Class|class]] he adds the new level of psion uncarnate for the purpose of determining [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]].<br />
<br />
'''[[SRD:Incorporeal|Incorporeal]] Touch ([[SRD:Su|Su]]):''' Beginning at 1st level, a psion uncarnate can make up to three melee [[SRD:Touch Attack|touch attacks]] per day that each deal 1d6 points of damage if they hit. The character’s [[SRD:Strength|Strength]] modifier is not applied to this attack, but it is effective against [[SRD:Incorporeal|incorporeal]] creatures (and against corporeal creatures while the psion uncarnate is [[SRD:Incorporeal|incorporeal]]) The character’s hand and arm seem to become slightly translucent when he makes these attacks. A miss still counts as a use of the ability.<br />
<br />
While uncarnate (see below), a psion uncarnate can make melee [[SRD:Touch Attack|touch attacks]] at will that do not count against his uses of this ability. <br />
<br />
For every four levels higher than 1st the psion uncarnate attains, the damage on these attacks increases by 1d6 points.<br />
<br />
'''Uncarnate Armor ([[SRD:Su|Su]]):''' A psion uncarnate wearing armor (or using ''[[SRD:Inertial Armor|inertial armor]]'' or a similar effect) gets his [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]] even when he becomes [[SRD:Incorporeal|incorporeal]] (see Shed Body, below). However, unlike other [[SRD:Incorporeal|incorporeal]] creatures, a psion uncarnate does not gain a deflection bonus to [[SRD:Armor Class|Armor Class]] from his [[SRD:Charisma|Charisma]] modifier. This ability works even if the armor being worn becomes [[SRD:Incorporeal|incorporeal]] (such as through the use of the assume equipment ability described below).<br />
<br />
'''Shed Body ([[SRD:Su|Su]]):''' Starting at 2nd level, a psion uncarnate can become [[SRD:Incorporeal|incorporeal]] (or “uncarnate”) once per day as a [[SRD:Standard Actions|standard action]]. The character can remain uncarnate for up to 1 minute. During this time, the character’s body fades into an immaterial form that retains the character’s basic likeness. While uncarnate, the character gains the [[SRD:Incorporeal|incorporeal]] subtype (see below). He gains a fly speed equal to his land speed (perfect maneuverability). His material armor remains in place and continues to provide its [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]] (see Uncarnate Armor, above). His material weapons also remain corporeal. Losing his physical form allows the character to more easily access his mental abilities, and he gains a +1 bonus on all save [[SRD:DC|DCs]] for [[SRD:Powers|powers]] he manifests while uncarnate.<br />
<br />
He can use equipment normally, deriving benefits from items that enhance his capabilities; however, all his equipment remains material even when the character is uncarnate (but see the assume equipment ability, described below). <br />
<br />
Often, a psion uncarnate appears almost like a ghost wearing items of the material world. This doesn’t make his equipment more susceptible to attack (the normal rules for attended objects apply), but it does make it impossible for the character to enter or pass through solid objects while wearing solid equipment. If he drops his material equipment, he can pass through solid objects at will as described below.<br />
<br />
At 6th level and higher, a psion uncarnate can shed his body twice per day for up to 1 minute each time. <br />
<br />
''[[SRD:Incorporeal|Incorporeal]] Subtype: ''An [[SRD:Incorporeal|incorporeal]] psion uncarnate has no physical body. He can be harmed only by other [[SRD:Incorporeal|incorporeal]] creatures, magic weapons or creatures that strike as magic weapons, and spells, [[SRD:Spell-Like Ability|spell-like abilities]], or [[SRD:Supernatural Ability|supernatural abilities]]. He is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, he has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects, or attacks made with ''[[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] ''weapons).<br />
<br />
An [[SRD:Incorporeal|incorporeal]] psion uncarnate has no [[SRD:Natural Armor Bonus|natural armor bonus]]—and, unlike other [[SRD:Incorporeal|incorporeal]] creatures, does not gain a deflection bonus from his [[SRD:Charisma|Charisma]] modifier. An [[SRD:Incorporeal|incorporeal]] psion uncarnate can enter or pass through solid objects (subject to the restrictions described in the shed body and assume equipment abilities), but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than his own. He can sense the presence of creatures or objects within a square adjacent to his current location, but enemies have total [[SRD:Concealment|concealment]] (50% miss chance) from an [[SRD:Incorporeal|incorporeal]] psion uncarnate that is inside an object. To see farther from the object he is in and attack normally, the [[SRD:Incorporeal|incorporeal]] psion uncarnate must emerge. An [[SRD:Incorporeal|incorporeal]] psion uncarnate inside an object has total [[SRD:Cover|cover]], but when he attacks a creature outside the object he only has [[SRD:Cover|cover]], so a creature outside with a readied action could strike at him as he attacks. An [[SRD:Incorporeal|incorporeal]] psion uncarnate cannot pass through a force effect.<br />
<br />
An [[SRD:Incorporeal|incorporeal]] psion uncarnate’s attacks pass through (ignore) [[SRD:Natural Armor|natural armor]], armor, and shields, although deflection bonuses and force effects work normally against him. He can pass through and operate in water as easily as he does in air. An [[SRD:Incorporeal|incorporeal]] psion uncarnate cannot fall or take falling damage. He cannot make trip or [[SRD:Grapple|grapple]] attacks, nor can he be tripped or [[SRD:Grappling|grappled]]. In fact, he cannot take any physical action that would move or manipulate an opponent or its equipment, nor is he subject to such actions.<br />
<br />
[[SRD:Incorporeal|Incorporeal]] creatures have no weight and do not set off traps that are triggered by weight. An [[SRD:Incorporeal|incorporeal]] creature moves silently and cannot be heard with [[SRD:Listen Skill|Listen checks]] if it doesn’t wish to be. It has no [[SRD:Strength|Strength]] score, so its [[SRD:Dexterity|Dexterity]] modifier applies to both its [[SRD:Melee Attack|melee attack]] rolls and its [[SRD:Ranged Attack|ranged attack]] rolls. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to [[SRD:Incorporeal|incorporeal]] creatures. [[SRD:Incorporeal|Incorporeal]] creatures have an innate sense of direction and can move at full speed even when they cannot see.<br />
<br />
'''Assume Equipment ([[SRD:Su|Su]]):''' Beginning at 3rd level, a psion uncarnate can designate a number of pieces of his worn equipment (including armor and weapons) equal to his psion uncarnate level to become [[SRD:Incorporeal|incorporeal]] when he uses his shed body ability. This has no effect on the equipment’s function, but now when the psion uncarnate is [[SRD:Incorporeal|incorporeal]], he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to [[SRD:Incorporeal|incorporeal]] when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires.<br />
<br />
'''Assume Likeness ([[SRD:Su|Su]]):''' At 4th level and higher, while [[SRD:Incorporeal|incorporeal]], a psion uncarnate can assume the likeness of any Small, Medium, or Large creature as a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. The character’s abilities do not change, but he appears to be the creature that he assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at his true nature. Each physical interaction with a creature requires a successful [[SRD:Bluff Skill|Bluff check]] (opposed by the creature’s [[SRD:Sense Motive Skill|Sense Motive]] check) to convince the creature of the psion uncarnate’s new appearance. The psion uncarnate must not do anything to give away his true ([[SRD:Incorporeal|incorporeal]]) nature in order for the bluff to be successful; for instance, if he accepts an item from another creature only to have it fall through his immaterial hands, the [[SRD:Bluff Skill|Bluff]] check automatically fails. However, a [[SRD:Bluff Skill|Bluff]] check would be allowed if the psion uncarnate uses his telekinetic force ability (see below) to hold the received item.<br />
<br />
When using his assume likeness ability, a psion uncarnate has an additional +10 circumstance bonus on [[SRD:Disguise Skill|Disguise checks]]. If he can read an opponent’s mind, he gets a further +4 circumstance bonus on [[SRD:Bluff Skill|Bluff]] and [[SRD:Disguise Skill|Disguise]] checks.<br />
<br />
'''Telekinetic Force ([[SRD:Su|Su]]):''' Beginning at 7th level, while [[SRD:Incorporeal|incorporeal]], a psion uncarnate can use a telekinetic force effect as a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. The save [[SRD:DC|DC]] is equal to 14 + the psion uncarnate’s [[SRD:Key Ability|key ability]] modifier (either [[SRD:Intelligence|Int]], [[SRD:Wisdom|Wis]], or [[SRD:Charisma|Cha]]). The character’s [[SRD:Manifester Level|manifester level]] is the [[SRD:Manifester Level|manifester level]] of the effect.<br />
<br />
Even while corporeal, a psion uncarnate can use this ability, but only three times per day (uses while he is uncarnate do not count against this use limit).<br />
<br />
'''Uncarnate Bridge ([[SRD:Su|Su]]): '''At 8th level, as a creature of almost pure mind, a psion uncarnate becomes more closely attuned to the minds of other creatures. He gains the ability to transport himself via the minds of living creatures. Once per day as a [[SRD:Standard Actions|standard action]] while [[SRD:Incorporeal|incorporeal]], he can seamlessly enter any living creature with an [[SRD:Intelligence|Intelligence]] score and pass to another living creature with an [[SRD:Intelligence|Intelligence]] score that is within line of sight of the first creature.<br />
<br />
The psion uncarnate must be in a space adjacent to the entry creature before transporting, and he appears in a space adjacent to the destination creature after transporting. The entry and destination creatures need not be familiar to the character. A psion uncarnate cannot use himself as the entry or destination creature. Neither creature need be a willing participant.<br />
<br />
When exiting the destination creature, the psion uncarnate chooses an adjacent square in which to appear. Entering and leaving a creature is painless, unless the psion uncarnate wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a mental bridge surprising and quite unsettling.<br />
<br />
If he desires, a psion uncarnate can destructively exit the destination creature. If the creature fails a [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 15 + psion uncarnate’s [[SRD:Key Ability|key ability]] modifier), the exiting psion uncarnate tunes his mental form to destructively interfere with the target’s mind. He bursts forth explosively from the creature’s body, dealing it 10d6 points of damage.<br />
<br />
'''Uncarnate ([[SRD:Ex|Ex]]):''' At 10th level, a psion uncarnate becomes a being of pure psionic consciousness. This ability is similar to shed body, except the character is permanently [[SRD:Incorporeal|incorporeal]] (and gains that subtype). If the character desires, he can become corporeal once per day for up to 1 minute, but he spends the rest of his time as an entity of mind untethered by the physical world.<br />
<br />
{{SRD Class Footer}}<br />
[[Category:Prestige Class|{{BASEPAGENAME}}]]<br />
[[Category:Psionic|{{BASEPAGENAME}}]]</div>Dmilewski