SRD:Psychokinesis Discipline
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Psychokinesis Discipline
Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce spectacular effects above and beyond the power’s standard display (see Display, below), such as moving, melting, transforming, or blasting a target. Psychokinesis powers can deal large amounts of damage.
For the purpose of psionics–magic transparency, psychokinesis powers are equivalent to powers of the evocation school (thus, creatures immune to evocation spells are also immune to psychokinesis powers).
Psychokinesis PowersEdit
C
- Claw of Energy
- Concussion Blast
- Control Air
- Control Body
- Control Flames
- Control Light
- Control Object
- Control Sound
D
E
E cont.
- Energy Cone
- Energy Current
- Energy Missile
- Energy Push
- Energy Ray
- Energy Retort
- Energy Stun
- Energy Wave
- Eradicate Invisibility
F
I
I cont.
M
N
P
R
S
T
W
Homebrew Psychokinesis PowersEdit
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A
B
C
- Cancel Momentum
- Cervical Break
- Change Energy Damage
- Change Magnetics
- Change Psionics
- Claw of Energy, Revised
- Cloud Control
- Complete Telekinesis
- Concussive Fist
- Control Metal
- Countermand
- Cranial Explosion
- Crusher Bomb
- Cyclone Blast
D
E
- Echokinesis
- Ego Shield
- Electromagnetic Shield
- Energy Cataclysm
- Energy Eruption
- Energy Grasp
- Exploding Concussion Wave
F
G
G cont.
H
I
K
L
M
- Magnetic Armor
- Magnetic Oscillation
- Metal Shell
- Mind Bullet
- Mindshock
- Monomolecular Blade
- Monopole
- Moreaunize
N
O
P
P cont.
R
S
T
- TK Bike
- TK Buzz-saw
- TK Deflect
- TK Flail
- TK Float
- TK Force
- TK Hold
- TK Launch
- TK Lift
- TK Nova
- TK Pressure
- TK Thrust
- Tachyon Bolt
- Telecommand Corpse
- Telekinetic Push
- Thermal Death Beam
U
W
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