SRD:Ray of Exhaustion

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Ray of Exhaustion
Necromancy
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

Material Component: A drop of sweat.



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Facts about "Ray of Exhaustion"
ComponentV +, S + and M +
LevelSorcerer/Wizard 3 +
RangeOther +
SchoolNecromancy +
TitleRay of Exhaustion +