SRD:Scale Mail

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Disambiguation.png This article is about Scale Mail
For other uses of Scale Mail, see Scale Mail (disambiguation).
This material is published under the OGL
Scale Mail (Medium)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 50 gp 100 gp +4 15 lb. 20
Medium 50 gp 100 gp +4 30 lb. 20
Non-Standard Sizes
Fine 25 gp 50 gp +2 3 lb. 20
Diminutive 25 gp 50 gp +2 3 lb. 20
Tiny 25 gp 50 gp +2 3 lb. 20
Large 100 gp 200 gp +4 60 lb. 20
Huge 200 gp 400 gp +4 150 lb. 20
Gargantuan 400 gp 800 gp +4 240 lb. 20
Colossal 800 gp 1600 gp +4 360 lb. 20
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+3 −4 25% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Description/Notes[edit]

The suit includes gauntlets.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Scale Mail Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 200 gp 10 20 -
Adamantine 10050 gp 20 26 Grants wearer DR 2/-
Crystal, Deep 4050 gp 10 20 Does not rust
Crystal, Mundane 200 gp 8 16 Does not rust
Mithral 4050 gp 15 20 Half weight,
Treated as light armor,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentArmor