Difference between revisions of "SRD:Silence"
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− | {{Spell | + | {{3.5e Spell |
| name=Silence | | name=Silence | ||
− | | school= | + | | school=Illusion |
− | | lvl= | + | | subschool=Glamer |
+ | | lvl=Bard 2, Cleric 2 | ||
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
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{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
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Latest revision as of 04:20, 19 October 2011
This material is published under the OGL |
Illusion (Glamer) | |
Level: | Bard 2, Cleric 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | 20-ft.-radius emanation centered on a creature, object, or point in space |
Duration: | 1 min./level (D) |
Saving Throw: | Will negates; see text or none (object) |
Spell Resistance: | Yes; see text or no (object) |
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.
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