SRD:Summon Nature's Ally I

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This material is published under the OGL


Summon Nature’s Ally I
Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)]
Level: Druid 1, Ranger 1
Components: V, S, DF
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature’s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.


Summon Nature’s Ally

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

*Can’t cast irresistible dance

7th Level

*Can’t cast irresistible dance

8th Level

9th Level

*Can cast irresistible dance

  1. May be summoned only into an aquatic or watery environment.




Back to Main PageSystem Reference DocumentSpells

ComponentV +, S + and DF +
DescriptorAir +, Chaotic +, Earth +, Evil +, Fire +, Good +, Lawful +, Water + and (see text) +
LevelDruid 1 + and Ranger 1 +
RangeOther +
SchoolConjuration +
SubschoolSummoning +
TitleSummon Nature's Ally I +