Difference between revisions of "SRD:Symbol of Pain"

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{{3.5e Spell
 
| name=Symbol of Pain
 
| name=Symbol of Pain
| school=[[SRD:Necromancy School|Necromancy]]
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| school=Necromancy  
 
| desc=[[SRD:Evil Effect|Evil]]  
 
| desc=[[SRD:Evil Effect|Evil]]  
 
| lvl=[[SRD:Cleric Spell List|Clr]] 5,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5
 
| lvl=[[SRD:Cleric Spell List|Clr]] 5,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5

Revision as of 03:20, 9 January 2010

This material is published under the OGL


Symbol of Pain
Necromancy [Evil]
Level: Clr 5, Sor/Wiz 5
Components: V, S, M
Casting time: 10 minutes
Range: 0 ft.; see text
Effect: One symbol
Duration: See text
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.

Unlike symbol of death, symbol of pain has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.

Note: Magic traps such as symbol of pain are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of pain and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of pain.

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.



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Facts about "Symbol of Pain"
ComponentV +, S + and M +
DescriptorEvil +
LevelClr 5 + and Sor/Wiz 5 +
RangeOther +
SchoolNecromancy +
TitleSymbol of Pain +