Difference between revisions of "SRD:Symbol of Pain"
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard") |
m (Text replace - "Clr" to "Cleric") |
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| school=Necromancy | | school=Necromancy | ||
| desc=Evil | | desc=Evil | ||
− | | lvl= | + | | lvl=Cleric 5, Sorcerer/Wizard 5 |
| comp=V, S, M | | comp=V, S, M | ||
| casttime=10 minutes | | casttime=10 minutes |
Latest revision as of 07:21, 10 April 2011
This material is published under the OGL |
Necromancy [Evil] | |
Level: | Cleric 5, Sorcerer/Wizard 5 |
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Components: | V, S, M |
Casting time: | 10 minutes |
Range: | 0 ft.; see text |
Effect: | One symbol |
Duration: | See text |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of pain has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of pain are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of pain and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of pain.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.
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